Item Details

Asteria's Boots-LT [1] ( Astraea_Shoes_LT )

ID 470205 Asteria's Boots-LT [1]
Asteria's Boots-LT [1] Цена покупки: zeny Цена продажи: 0 zeny Вес: 25 Слоты: 1
Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. Подтип: Не указано Пол: Оба Локации: Обувь
Атака: Не указано Магическая атака: Не указано Диапазон: Не указано Защита: 25
Уровень оружия: Не указано Уровень брони: 2 Мин. Уровень Снаряжения: 190 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: 1 Элемент: Нейтральный Классы: Не указано

All basic Status +3.
MDEF+10.
------------------------
When refined to +10,
If pure STR is 100, Max HP +10%,Max SP +10%.
If pure INT is 100, reduces fixed casting time 0.5 seconds.
If pure VIT is 100, physical damage taken from medium targets is -15%.
If pure AGI is 100, ASPD +15%.
If pure DEX is 100, delay after skill -7%.
If pure LUK is 100, CRI +10, perfect dodge +5.
------------------------
When refined to +13,
When POW 60 or higher, melee physical attack damage +15%.
When STA 60 or higher, reduces after cast delay 8%, RES +30.
When WIS 60 or higher, reduces after cast delay 8%, MRES +30.
When SPL 60 or higher, increases all properties magic damage by +15%.
When CON 60 or higher, increases range physical atttack damage by +15%.
When CRT 60 or higher, H.PLUS +10, C.Rate +10.
------------------------
[Grade Bonus]
[Grade D] RES +30, MRES +30.
[Grade C] P.ATK, S.MATK +5.
[Grade B] Increases physical/magic damage to enemies of all sizes by 15%.
[Grade A] When refined to +13, reduces fixed casting 0.5 seconds.
------------------------
Type: Shoes
Def: 25
Weight: 25
Armor Level: 2
Required Level: 190
Class: All Jobs

Все

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
.@r = getrefine();
.@g = getenchantgrade();
bonus bAllStats,3;
bonus bMdef,10;
if (.@r>=10) {
   if (readparam(bStr)>=100) {
       bonus bMaxHPrate,10;
       bonus bMaxSPrate,10;
       if (readparam(bAgi)>=100) {
           bonus bAspdRate,15;
           if (readparam(bVit)>=100) {
               bonus2 bSubSize,Size_Medium,15;
               if (readparam(bInt)>=100) {
                   bonus bFixedCast,-500;
                   if (readparam(bDex)>=100) {
                       bonus bDelayrate,-7;
                       if (readparam(bLuk)>=100) {
                           bonus bCritical,10;
                           bonus bFlee2,5;
                       }
                   }
               }
           }
       }
   }
}
if (.@r>=13) {
   if (readparam(bPow)>=60) {
       bonus bShortAtkRate,15;
       if (readparam(bSta)>=60) {
           bonus bDelayrate,-8;
           bonus bRes,30;
           if (readparam(bWis)>=60) {
               bonus bDelayrate,-8;
               bonus bMRes,30;
               if (readparam(bSpl)>=60) {
                   bonus2 bMagicAtkEle,Ele_All,15;
                   if (readparam(bCon)>=60) {
                       bonus bLongAtkRate,15;
                       if (readparam(bCrt)>=60) {
                           bonus bHPlus,10;
                           bonus bCRate,10;
                       }
                   }
               }
           }
       }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bRes,30;
   bonus bMRes,30;
}
if (.@g>=ENCHANTGRADE_C) {
   bonus bPAtk,5;
   bonus bSMatk,5;
}
if (.@g>=ENCHANTGRADE_B) {
   bonus2 bAddSize,Size_All,15;
   bonus2 bMagicAddSize,Size_All,15;
}
if (.@g>=ENCHANTGRADE_A) {
   if (.@r>=13) {
       bonus bFixedCast,-500;
   }
}
Справка по Скрипту
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
getenchantgrade Команда
getenchantgrade
Сигнатура:
getenchantgrade({<equipment slot>,<char_id>})
Описание:
function is called or the specified equipment slot. If nothing is equipped there, it returns -1. Valid equipment slots are: EQI_COMPOUND_ON - Item slot that calls this script (In context of item script) (default) For a list of others equipment slots see 'getequipid'.
bAllStats Бонус Предмета
bAllStats
Сигнатура:
bonus bAllStats,n;
Описание:
STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
bMdef Бонус Предмета
bMdef
Сигнатура:
bonus bMdef,n;
Описание:
Equipment MDEF + n
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
readparam Команда
readparam
Сигнатура:
readparam(<parameter number>{,"<character name>"})
readparam(<parameter number>{,<char_id>})
Описание:
This function will return the specified stat of the invoking character, or, if a character name or character id is specified, of that player. The stat can either be a number or parameter name, defined in ''. Some example parameters: StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight, JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp, BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp All of these also behave as variables, but don't expect to be able to just 'set' them - some will not work for various internal reasons. Example 1: Using this particular information as a function call is not required. Typing this will return the same result: Example 2: You can also use this command to get stat values.
Пример:
// Returns how many status points you haven't spent yet.
mes "Unused status points: " + readparam(9);
mes "Unused status points: " + StatusPoint;
if (readparam(bVit) > 77)
mes "Only people with over 77 Vit are reading this!";
bStr Бонус Предмета
bStr
Сигнатура:
bonus bStr,n;
Описание:
STR + n
bMaxHPrate Бонус Предмета
bMaxHPrate
Сигнатура:
bonus bMaxHPrate,n;
Описание:
MaxHP + n%
bMaxSPrate Бонус Предмета
bMaxSPrate
Сигнатура:
bonus bMaxSPrate,n;
Описание:
MaxSP + n%
bAgi Бонус Предмета
bAgi
Сигнатура:
bonus bAgi,n;
Описание:
AGI + n
bAspdRate Бонус Предмета
bAspdRate
Сигнатура:
bonus bAspdRate,n;
Описание:
Attack speed + n%
bVit Бонус Предмета
bVit
Сигнатура:
bonus bVit,n;
Описание:
VIT + n
bSubSize Бонус Предмета
bSubSize
Сигнатура:
bonus2 bSubSize,s,x;
Описание:
+x% damage reduction against size s
bInt Бонус Предмета
bInt
Сигнатура:
bonus bInt,n;
Описание:
INT + n
bFixedCast Бонус Предмета
bFixedCast
Сигнатура:
bonus bFixedCast,t;
Описание:
Increases fixed cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only)
bDex Бонус Предмета
bDex
Сигнатура:
bonus bDex,n;
Описание:
DEX + n
bDelayrate Бонус Предмета
bDelayrate
Сигнатура:
bonus bDelayrate,n;
Описание:
Increases skill delay by n%
bLuk Бонус Предмета
bLuk
Сигнатура:
bonus bLuk,n;
Описание:
LUK + n
bCritical Бонус Предмета
bCritical
Сигнатура:
bonus bCritical,n;
Описание:
Critical + n
bFlee2 Бонус Предмета
bFlee2
Сигнатура:
bonus bFlee2,n;
Описание:
Perfect Dodge + n
bPow Бонус Предмета
bPow
Сигнатура:
bonus bPow,n;
Описание:
POW + n
bShortAtkRate Бонус Предмета
bShortAtkRate
Сигнатура:
bonus bShortAtkRate,n;
Описание:
Increases damage of short ranged attacks by n%
bSta Бонус Предмета
bSta
Сигнатура:
bonus bSta,n;
Описание:
STA + n
bRes Бонус Предмета
bRes
Сигнатура:
bonus bRes,n;
Описание:
Res + n
bWis Бонус Предмета
bWis
Сигнатура:
bonus bWis,n;
Описание:
WIS + n
bMRes Бонус Предмета
bMRes
Сигнатура:
bonus bMRes,n;
Описание:
MRes + n
bSpl Бонус Предмета
bSpl
Сигнатура:
bonus bSpl,n;
Описание:
SPL + n
bMagicAtkEle Бонус Предмета
bMagicAtkEle
Сигнатура:
bonus2 bMagicAtkEle,e,x;
Описание:
Increases damage of e element magic by x%
bCon Бонус Предмета
bCon
Сигнатура:
bonus bCon,n;
Описание:
CON + n
bLongAtkRate Бонус Предмета
bLongAtkRate
Сигнатура:
bonus bLongAtkRate,n;
Описание:
Increases damage of long ranged attacks by n%
bCrt Бонус Предмета
bCrt
Сигнатура:
bonus bCrt,n;
Описание:
CRT + n
bHPlus Бонус Предмета
bHPlus
Сигнатура:
bonus bHPlus,n;
Описание:
HPlus + n
bCRate Бонус Предмета
bCRate
Сигнатура:
bonus bCRate,n;
Описание:
CRate + n
bPAtk Бонус Предмета
bPAtk
Сигнатура:
bonus bPAtk,n;
Описание:
PAtk + n
bSMatk Бонус Предмета
bSMatk
Сигнатура:
bonus bSMatk,n;
Описание:
SMatk + n
bAddSize Бонус Предмета
bAddSize
Сигнатура:
bonus2 bAddSize,s,x;
Описание:
+x% physical damage against size s
bMagicAddSize Бонус Предмета
bMagicAddSize
Сигнатура:
bonus2 bMagicAddSize,s,x;
Описание:
+x% magical damage against size s
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано

Не указано

Не указано

Не указано

Не указано

Не указано

Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Броня 2 Да Не указано 2 Детали

Не указано