Asteria's Boots-LT [1] ( Astraea_Shoes_LT )
| ID 470205 |
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Precio de compra: zeny | Precio de venta: 0 zeny | Peso: 25 | Ranuras: 1 | ||||||||||||||||||||||||||||||||||||
| Tipo: Equipamiento. | Subtipo: No especificado | Género: Ambos | Ubicaciones: Zapatos | |||||||||||||||||||||||||||||||||||||
| Ataque: No especificado | Ataque mágico: No especificado | Alcance: No especificado | Defensa: 25 | |||||||||||||||||||||||||||||||||||||
| Nivel de arma: No especificado | Nivel de armadura: 2 | Nivel de Equipamiento (Mín.): 190 | Nivel de Equipamiento (Máx.): No especificado | |||||||||||||||||||||||||||||||||||||
| Refinable: 1 | Graduable: 1 | Elemento: Neutral | Clases: No especificado | |||||||||||||||||||||||||||||||||||||
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All basic Status +3. Todo No especificado
Banderas
Apilamiento
No especificado
Uso
No especificado
Comercio
Retraso
No especificado
.@r = getrefine();
.@g = getenchantgrade();
bonus bAllStats,3;
bonus bMdef,10;
if (.@r>=10) {
if (readparam(bStr)>=100) {
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
if (readparam(bAgi)>=100) {
bonus bAspdRate,15;
if (readparam(bVit)>=100) {
bonus2 bSubSize,Size_Medium,15;
if (readparam(bInt)>=100) {
bonus bFixedCast,-500;
if (readparam(bDex)>=100) {
bonus bDelayrate,-7;
if (readparam(bLuk)>=100) {
bonus bCritical,10;
bonus bFlee2,5;
}
}
}
}
}
}
}
if (.@r>=13) {
if (readparam(bPow)>=60) {
bonus bShortAtkRate,15;
if (readparam(bSta)>=60) {
bonus bDelayrate,-8;
bonus bRes,30;
if (readparam(bWis)>=60) {
bonus bDelayrate,-8;
bonus bMRes,30;
if (readparam(bSpl)>=60) {
bonus2 bMagicAtkEle,Ele_All,15;
if (readparam(bCon)>=60) {
bonus bLongAtkRate,15;
if (readparam(bCrt)>=60) {
bonus bHPlus,10;
bonus bCRate,10;
}
}
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bRes,30;
bonus bMRes,30;
}
if (.@g>=ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bSMatk,5;
}
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddSize,Size_All,15;
bonus2 bMagicAddSize,Size_All,15;
}
if (.@g>=ENCHANTGRADE_A) {
if (.@r>=13) {
bonus bFixedCast,-500;
}
}
Referencias del Script
getrefine
Comando
getrefine
Firma:
Descripción:
function is called.
This function is intended for use in item scripts.
getenchantgrade
Comando
getenchantgrade
Firma:
Descripción:
function is called or the specified equipment slot. If nothing is
equipped there, it returns -1.
Valid equipment slots are:
EQI_COMPOUND_ON - Item slot that calls this script (In context of item script) (default)
For a list of others equipment slots see 'getequipid'.
bAllStats
Bono de Ítem
bAllStats
Firma:
Descripción:
STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
bMdef
Bono de Ítem
bMdef
Firma:
Descripción:
Equipment MDEF + n
if
Comando
if
Firma:
Descripción:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Ejemplo:
readparam
Comando
readparam
Firma:
Descripción:
This function will return the specified stat of the invoking character, or, if a
character name or character id is specified, of that player. The stat can either
be a number or parameter name, defined in ''.
Some example parameters:
StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight,
JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp,
BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp
All of these also behave as variables, but don't expect to be able to just 'set'
them - some will not work for various internal reasons.
Example 1:
Using this particular information as a function call is not required. Typing this
will return the same result:
Example 2:
You can also use this command to get stat values.
Ejemplo:
bStr
Bono de Ítem
bStr
Firma:
Descripción:
STR + n
bMaxHPrate
Bono de Ítem
bMaxHPrate
Firma:
Descripción:
MaxHP + n%
bMaxSPrate
Bono de Ítem
bMaxSPrate
Firma:
Descripción:
MaxSP + n%
bAgi
Bono de Ítem
bAgi
Firma:
Descripción:
AGI + n
bAspdRate
Bono de Ítem
bAspdRate
Firma:
Descripción:
Attack speed + n%
bVit
Bono de Ítem
bVit
Firma:
Descripción:
VIT + n
bSubSize
Bono de Ítem
bSubSize
Firma:
Descripción:
+x% damage reduction against size s
bInt
Bono de Ítem
bInt
Firma:
Descripción:
INT + n
bFixedCast
Bono de Ítem
bFixedCast
Firma:
Descripción:
Increases fixed cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only)
bDex
Bono de Ítem
bDex
Firma:
Descripción:
DEX + n
bDelayrate
Bono de Ítem
bDelayrate
Firma:
Descripción:
Increases skill delay by n%
bLuk
Bono de Ítem
bLuk
Firma:
Descripción:
LUK + n
bCritical
Bono de Ítem
bCritical
Firma:
Descripción:
Critical + n
bFlee2
Bono de Ítem
bFlee2
Firma:
Descripción:
Perfect Dodge + n
bPow
Bono de Ítem
bPow
Firma:
Descripción:
POW + n
bShortAtkRate
Bono de Ítem
bShortAtkRate
Firma:
Descripción:
Increases damage of short ranged attacks by n%
bSta
Bono de Ítem
bSta
Firma:
Descripción:
STA + n
bRes
Bono de Ítem
bRes
Firma:
Descripción:
Res + n
bWis
Bono de Ítem
bWis
Firma:
Descripción:
WIS + n
bMRes
Bono de Ítem
bMRes
Firma:
Descripción:
MRes + n
bSpl
Bono de Ítem
bSpl
Firma:
Descripción:
SPL + n
bMagicAtkEle
Bono de Ítem
bMagicAtkEle
Firma:
Descripción:
Increases damage of e element magic by x%
bCon
Bono de Ítem
bCon
Firma:
Descripción:
CON + n
bLongAtkRate
Bono de Ítem
bLongAtkRate
Firma:
Descripción:
Increases damage of long ranged attacks by n%
bCrt
Bono de Ítem
bCrt
Firma:
Descripción:
CRT + n
bHPlus
Bono de Ítem
bHPlus
Firma:
Descripción:
HPlus + n
bCRate
Bono de Ítem
bCRate
Firma:
Descripción:
CRate + n
bPAtk
Bono de Ítem
bPAtk
Firma:
Descripción:
PAtk + n
bSMatk
Bono de Ítem
bSMatk
Firma:
Descripción:
SMatk + n
bAddSize
Bono de Ítem
bAddSize
Firma:
Descripción:
+x% physical damage against size s
bMagicAddSize
Bono de Ítem
bMagicAddSize
Firma:
Descripción:
+x% magical damage against size s
No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado No especificado No especificado
No especificado No especificado No especificado No especificado |
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