Item Details

Fresh Tuna Talisman [1] ( FreshTunaCharm )

ID 28423 Fresh Tuna Talisman [1]
Fresh Tuna Talisman [1] Buy Price: zeny Sell Price: 0 zeny Weight: 10 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Right_Accessory + Left_Accessory
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 1
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 100 Max. Equip Level: Not specified
Refineable: Not specified Gradable: Not specified Element: Neutral Classes: Not specified

Intransferível.
Peixe empalhado usado como amuleto por ser uma das comidas favoritas dos Doram.
Parece harmonizar com as marés.
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Recarga de [Proteção da Orla] -5 segundos.
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Ao receber danos físicos de curta distância:
1% de chance de autoconjurar [Proteção da Orla] nv.1 ou no nível aprendido.
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Tipo: Acessório
DEF: 1 DEFM: 0
Peso: 10
Nível necessário: 100
Classes: Invocadores

Jimat yang menyerupai Tuna. Terlihat sangat segar!.
Mengurangi cooldown dari Tuna Party sebanyak 5 detik,)
Menambahkan kemungkinan casting Tuna Party level 1 pada pengguna ketika menerima serangan jarak dekat, jika ada yang lebih tinggi dari skill ini, itu akan digunakan sebagai gantinya,
Jenis : Accessory Def : 1
Berat : 10
Persyaratan Level : 100
Untuk Profesi : Doram

A charm that resembles a tuna. It looks fresh!
Account Bound
_
Type: Equipment
Class: Accessory
Defense: 1
Weight: 10
Required Level: 100
Required Jobs: Doram
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Reduces the cooldown of Tuna Party by 5 seconds.
Adds a chance of casting Level 1 Tuna Party on the user when receiving a short-ranged attack, if a higher level of this skill is known, it will be cast instead.

Account Bound.
A charm that resembles a tuna. It looks fresh!
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Type: Equipment
Class: Accessory
Defense: 1
Weight: 10
Required Level: 100
Jobs: Summoner
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Reduces the cooldown of Tuna Party by 5 seconds.
Adds a chance of casting Level 1 Tuna Party on the user when receiving a short-ranged attack, if a higher level of this skill is known, it will be cast instead.

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? No
Can be traded? No
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? No
Can be placed in storage? Yes
Can be placed in guild storage? No
Can be sent by mail? No
Can be put in auction? No
Delay
Not specified
bonus2 bSkillCooldown,"SU_TUNAPARTY",-5000;
bonus3 bAutoSpellWhenHit,"SU_TUNAPARTY",max(1,getskilllv("SU_TUNAPARTY")),10;
Script References
bSkillCooldown Item Bonus
bSkillCooldown
Signature:
bonus2 bSkillCooldown,sk,t;
Description:
Increases cooldown of skill sk by t milliseconds
bAutoSpellWhenHit Item Bonus
bAutoSpellWhenHit
Signature:
bonus5 bAutoSpellWhenHit,sk,y,n,bf,i;
Description:
Adds a n/10% chance to cast skill sk of level y when being hit by a direct attack with trigger criteria bf
getskilllv Command
getskilllv
Signature:
getskilllv(<skill id>)
getskilllv("<skill name>")
Description:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Example:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 No Not specified 1 Details

Not specified