Bloody Roar ( Bloody_Roar )
| ID 1265 |
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Buy Price: 20 zeny | Sell Price: 10 zeny | Weight: 100 | Slots: Not specified | ||||||||||||||||||||||||||||||||||||||||||||||
| Type: Weapon item. | Sub Type: Katar | Gender: Both | Locations: Right_Hand + Left_Hand | |||||||||||||||||||||||||||||||||||||||||||||||
| Attack: 120 | Magic Attack: Not specified | Range: 1 | Defense: Not specified | |||||||||||||||||||||||||||||||||||||||||||||||
| Weapon Level: 4 | Armor Level: Not specified | Min. Equip Level: 75 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||||||||||||
| Refineable: 1 | Gradable: Not specified | Element: Neutral | Classes: Not specified | |||||||||||||||||||||||||||||||||||||||||||||||
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Esse katar é reconhecidamente eficaz contra humanos. Há rumores de que ele dá um rugido bestial quando encharcado de sangue, daí o seu nome. Namanya diambil dari cerita yang mengatakan bahwa senjata ini akan meraung jika dilumuri darah. This katar, known for being effective against humans, is rumored to give a bestial roar when drenched in blood. This katar, known for being effective against humans, is rumored to give a bestial roar when drenched in blood, hence its name.
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Player_Human; bonus bFlee,-(readparam(bAgi)+BaseLevel); bonus bNoRegen,1; bonus bNoRegen,2; Script References
bIgnoreDefRace
Item Bonus
bIgnoreDefRace
Signature:
Description:
Disregard DEF against enemies of race r
bFlee
Item Bonus
bFlee
Signature:
Description:
Flee + n
readparam
Command
readparam
Signature:
Description:
This function will return the specified stat of the invoking character, or, if a
character name or character id is specified, of that player. The stat can either
be a number or parameter name, defined in ''.
Some example parameters:
StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight,
JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp,
BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp
All of these also behave as variables, but don't expect to be able to just 'set'
them - some will not work for various internal reasons.
Example 1:
Using this particular information as a function call is not required. Typing this
will return the same result:
Example 2:
You can also use this command to get stat values.
Example:
bAgi
Item Bonus
bAgi
Signature:
Description:
AGI + n
bNoRegen
Item Bonus
bNoRegen
Signature:
Description:
Stops HP or SP regeneration (x: 1=HP, 2=SP)
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified Not specified Not specified Not specified
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