Item Details

Bloody Roar ( Bloody_Roar )

ID 1265 Bloody Roar
Bloody Roar Buy Price: 20 zeny Sell Price: 10 zeny Weight: 100 Slots: Not specified
Type: Weapon item. Sub Type: Katar Gender: Both Locations: Right_Hand + Left_Hand
Attack: 120 Magic Attack: Not specified Range: 1 Defense: Not specified
Weapon Level: 4 Armor Level: Not specified Min. Equip Level: 75 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Esse katar é reconhecidamente eficaz contra humanos. Há rumores de que ele dá um rugido bestial quando encharcado de sangue, daí o seu nome.
Duplica a chance de causar um ataque crítico.
Regeneração natural de HP e SP -100%.
Ignora 100% da DEF das raças Humano e Humanoide.
A cada 1 de AGI base:
Esquiva -1.
A cada Nível de base:
Esquiva -1.
Tipo: Katar
Ataque: 120
Peso: 100
Nível da arma: 4
Nível necessário: 75
Classes: Mercenários e evoluções

Namanya diambil dari cerita yang mengatakan bahwa senjata ini akan meraung jika dilumuri darah.
sangat cocok untuk melawan manusia.
Mengabaikan pertahanan dari Demi Human, mengurangi sejumlah besar Flee rate dan HP dan SP tidak bisa beregenerasi.
Jenis : Katar Serangan : 120
Berat : 100
Senjata Level : 4
Level Persyaratan : 75
Untuk Profesi : Assassin

This katar, known for being effective against humans, is rumored to give a bestial roar when drenched in blood.
Class: Katar
Attack: 120
Property: Neutral
Weight: 100
Weapon Level: 4
Requires Level: 75
Usable By: Assassin Jobs
HP Recovery - 100%
SP Recovery - 100%
Flee - (Agi + Base Level)
Bypass 100% of Def of Demi-Human race targets when performing a physical attack.
Bypass 100% of Def of Human Player race targets when performing a physical attack.

This katar, known for being effective against humans, is rumored to give a bestial roar when drenched in blood, hence its name.
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FLEE - (AGI + Base Level)
HP Recovery - 100%
SP Recovery - 100%
Pierces 100% of DEF on Human and Demi-Human race targets when performing a physical attack.
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Type: Weapon
Class: Katar
Attack: 120
Property: Neutral
Weight: 100
Weapon Level: 4
Required Level: 75
Jobs: Assassin

Gremlin (0.01%) Detardeurus (2.50%) Assassin Cross Eremes (17.50%)
Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
bonus bIgnoreDefRace,RC_DemiHuman;
bonus bIgnoreDefRace,RC_Player_Human;
bonus bFlee,-(readparam(bAgi)+BaseLevel);
bonus bNoRegen,1;
bonus bNoRegen,2;
Script References
bIgnoreDefRace Item Bonus
bIgnoreDefRace
Signature:
bonus bIgnoreDefRace,r;
Description:
Disregard DEF against enemies of race r
bFlee Item Bonus
bFlee
Signature:
bonus bFlee,n;
Description:
Flee + n
readparam Command
readparam
Signature:
readparam(<parameter number>{,"<character name>"})
readparam(<parameter number>{,<char_id>})
Description:
This function will return the specified stat of the invoking character, or, if a character name or character id is specified, of that player. The stat can either be a number or parameter name, defined in ''. Some example parameters: StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight, JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp, BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp All of these also behave as variables, but don't expect to be able to just 'set' them - some will not work for various internal reasons. Example 1: Using this particular information as a function call is not required. Typing this will return the same result: Example 2: You can also use this command to get stat values.
Example:
// Returns how many status points you haven't spent yet.
mes "Unused status points: " + readparam(9);
mes "Unused status points: " + StatusPoint;
if (readparam(bVit) > 77)
mes "Only people with over 77 Vit are reading this!";
bAgi Item Bonus
bAgi
Signature:
bonus bAgi,n;
Description:
AGI + n
bNoRegen Item Bonus
bNoRegen
Signature:
bonus bNoRegen,x;
Description:
Stops HP or SP regeneration (x: 1=HP, 2=SP)
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Weapon 4 Yes 4 Not specified Details