Item Details

Faceworm Leg [1] ( FaceWorm_Leg )

ID 13089 Faceworm Leg [1]
Faceworm Leg [1] Buy Price: 20 zeny Sell Price: 10 zeny Weight: 50 Slots: 1
Type: Weapon item. Sub Type: Dagger Gender: Both Locations: Weapon
Attack: 110 Magic Attack: 50 Range: 1 Defense: Not specified
Weapon Level: 3 Armor Level: Not specified Min. Equip Level: 24 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Poison Classes: Not specified

Uma pata afiada que foi arrancada de um Verme com Rosto.
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Ao realizar ataques físicos:
3% de chance de se transformar em Verme com Rosto por 5 segundos.
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Tipo: Adaga
ATQ: 110 ATQM: 50
Propriedade: Veneno
Peso: 50
Nível da arma: 3
Nível necessário: 24
Classes: Aprendizes, Superaprendizes, Espadachins, Magos, Arqueiros, Mercadores, Gatunos, Espiritualistas, Ninjas e evoluções

Bagian kaki FaceWorm. Walupun itu hanya sebuah, ada sebuah kekuatan yang kuat untuk melakukan distorsi waktu
MATK + 50.
Ketika bertahan, bisa dibawah pengaruh ilusi FaceWorm dengan probabilitas tinggi
Class : Dagger Defense : 110
Berat : 50 Property : Poison
Weapon's Lv : 3
Required Lv : 24
Job : Novice/SwordmanClass/Magician /Archer/Merchant /Theif/Soul Linker/Ninja

A broken razor-like leg that was severed from a Faceworm. It's sustained with potent time-warping energy.
Class: Dagger
Attack: 110
Magic Attack: 50
Property: Poison
Weight: 50
Weapon Level: 3
Requires Level: 24
Usable By: Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs
MATK + 50
Creates a high chance of casting the illusion of Faceworm while you are attacking.

A broken razor-like leg that was severed from a Faceworm. It's sustained with potent time-warping energy.
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Has a chance to turn a monster into a Face Worm while you are attacking.
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Class: Dagger
Attack: 110
MATK: 50
Weight: 50
Property: Poison
Weapon Level: 3
Required Level: 24
Jobs: Novice/Swordsman Classes/Mage Classes/Archer Classes/Merchant Classes/Thief Classes/Soul Linker/Ninja

Faceworm (0.10%) Dark Faceworm (0.10%)
Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
bonus bAtkEle,Ele_Poison;
autobonus "{}",30,5000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; active_transform 2528,5000; }";
Script References
bAtkEle Item Bonus
bAtkEle
Signature:
bonus bAtkEle,e;
Description:
Gives the player's attacks element e
specialeffect2 Command
specialeffect2
Signature:
specialeffect2 <effect number>{,<send_target>{,"<Player Name>"}};
Description:
This command behaves identically to 'specialeffect', but the effect will be centered on the invoking character's sprite. <Player name> parameter will display <effect number> on another Player than the one currently attached to the script. Like with specialeffect, when specifying a player, <send_target> must be supplied, specifying AREA will retain the default behavior of the command.
active_transform Command
active_transform
Signature:
active_transform <monster ID>,<duration>{,<sc type>,<val1>,<val2>,<val3>,<val4>};
active_transform "<monster name>",<duration>{,<sc type>,<val1>,<val2>,<val3>,<val4>};
Description:
a SC attribute effect while transformed. Note that players cannot be transformed during War of Emperium or if already disguised. Can only be removed when you die or the duration ends. 'transform' and 'active_transform' can stack on each other but using 'transform' or 'active_transform' twice will not stack (it will cancel the previous bonus for the new). 'active_transform' will take priority over transform for its duration. \\ 4,3 Marriage-related commands \\
Not specified
Script References

No documented script references were detected.

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Script References

No documented script references were detected.

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Weapon 3 Yes 3 Not specified Details

Not specified