Faceworm Leg [1] ( FaceWorm_Leg )
| ID 13089 |
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Buy Price: 20 zeny | Sell Price: 10 zeny | Weight: 50 | Slots: 1 | ||||||||||||||||||||||||||||||||||||||||
| Type: Weapon item. | Sub Type: Dagger | Gender: Both | Locations: Weapon | |||||||||||||||||||||||||||||||||||||||||
| Attack: 110 | Magic Attack: 50 | Range: 1 | Defense: Not specified | |||||||||||||||||||||||||||||||||||||||||
| Weapon Level: 3 | Armor Level: Not specified | Min. Equip Level: 24 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||||||
| Refineable: 1 | Gradable: Not specified | Element: Poison | Classes: Not specified | |||||||||||||||||||||||||||||||||||||||||
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Uma pata afiada que foi arrancada de um Verme com Rosto. Bagian kaki FaceWorm. Walupun itu hanya sebuah, ada sebuah kekuatan yang kuat untuk melakukan distorsi waktu A broken razor-like leg that was severed from a Faceworm. It's sustained with potent time-warping energy. A broken razor-like leg that was severed from a Faceworm. It's sustained with potent time-warping energy.
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
bonus bAtkEle,Ele_Poison;
autobonus "{}",30,5000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; active_transform 2528,5000; }";
Script References
bAtkEle
Item Bonus
bAtkEle
Signature:
Description:
Gives the player's attacks element e
specialeffect2
Command
specialeffect2
Signature:
Description:
This command behaves identically to 'specialeffect', but the effect will be
centered on the invoking character's sprite.
<Player name> parameter will display <effect number> on another Player than the
one currently attached to the script. Like with specialeffect, when specifying
a player, <send_target> must be supplied, specifying AREA will retain the default
behavior of the command.
active_transform
Command
active_transform
Signature:
Description:
a SC attribute effect while transformed. Note that players cannot be transformed
during War of Emperium or if already disguised.
Can only be removed when you die or the duration ends.
'transform' and 'active_transform' can stack on each other but using 'transform' or
'active_transform' twice will not stack (it will cancel the previous bonus for the new).
'active_transform' will take priority over transform for its duration.
\\
4,3 Marriage-related commands
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Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified Not specified Not specified Not specified Not specified Not specified |
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