Item Combo #5657
Combo Size: 2
Combo Items
Love_Cheek_TW
Love_Feeling_TW
Combo Effect
.@a = (readparam(bStr)+readparam(bLuk))/120; .@b = (readparam(bAgi)+readparam(bVit))/120; .@c = (readparam(bInt)+readparam(bDex))/120; bonus bAtkRate,.@a; bonus bCritical,5*.@a; bonus bCritAtkRate,2*.@a; bonus bMaxHPrate,2*.@b; bonus bAspdRate,2*.@b; bonus bMatk,15*.@c; bonus bFixedCastrate,-5*.@c; bonus bHealPower,10*.@c;
Script References
readparam
Command
readparam
Signature:
readparam(<parameter number>{,"<character name>"})
readparam(<parameter number>{,<char_id>})
Description:
This function will return the specified stat of the invoking character, or, if a
character name or character id is specified, of that player. The stat can either
be a number or parameter name, defined in ''.
Some example parameters:
StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight,
JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp,
BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp
All of these also behave as variables, but don't expect to be able to just 'set'
them - some will not work for various internal reasons.
Example 1:
Using this particular information as a function call is not required. Typing this
will return the same result:
Example 2:
You can also use this command to get stat values.
Example:
// Returns how many status points you haven't spent yet.
mes "Unused status points: " + readparam(9);
mes "Unused status points: " + StatusPoint;
if (readparam(bVit) > 77)
mes "Only people with over 77 Vit are reading this!";
bStr
Item Bonus
bStr
Signature:
bonus bStr,n;
Description:
STR + n
bLuk
Item Bonus
bLuk
Signature:
bonus bLuk,n;
Description:
LUK + n
bAgi
Item Bonus
bAgi
Signature:
bonus bAgi,n;
Description:
AGI + n
bVit
Item Bonus
bVit
Signature:
bonus bVit,n;
Description:
VIT + n
bInt
Item Bonus
bInt
Signature:
bonus bInt,n;
Description:
INT + n
bDex
Item Bonus
bDex
Signature:
bonus bDex,n;
Description:
DEX + n
bAtkRate
Item Bonus
bAtkRate
Signature:
bonus bAtkRate,n;
Description:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bCritical
Item Bonus
bCritical
Signature:
bonus bCritical,n;
Description:
Critical + n
bCritAtkRate
Item Bonus
bCritAtkRate
Signature:
bonus bCritAtkRate,n;
Description:
Increases critical damage by +n%
bMaxHPrate
Item Bonus
bMaxHPrate
Signature:
bonus bMaxHPrate,n;
Description:
MaxHP + n%
bAspdRate
Item Bonus
bAspdRate
Signature:
bonus bAspdRate,n;
Description:
Attack speed + n%
bMatk
Item Bonus
bMatk
Signature:
bonus bMatk,n;
Description:
Magical attack power + n
bFixedCastrate
Item Bonus
bFixedCastrate
Signature:
bonus2 bFixedCastrate,sk,n;
Description:
Increases fixed cast time of skill sk by n% (has effect in RENEWAL_CAST only)
bHealPower
Item Bonus
bHealPower
Signature:
bonus bHealPower,n;
Description:
Increases heal amount of all heal skills by n%