Item Details

Stability Shadow Shield ( S_Stability_Shield )

# 24090 Stability Shadow Shield
Stability Shadow Shield Buy: zeny Sell: 0 zeny Weight: 0 Slots: N/A
Type: Shadow Equipment item. Subtype: N/A Gender: Both Locations: Shadow Shield
Attack: N/A M. Attack: N/A Range: N/A Defense: N/A
Weapon Level: N/A Armor Level: N/A Equip Level Min: 1 Equip Level Max: N/A
Refineable: 1 Gradable: N/A Element: Neutral Classes: N/A

Peça adicional de escudo usada para complementar um escudo convencional.
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DEF +3.
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A cada refino:
HP máx. +10.
Tolerância a Cegueira, Silêncio, Sono e Petrificação +1%.
A cada 2 refinos:
Tolerância a Sangramento, Atordoamento, Congelamento e Maldição +1%.
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Tipo: Equip. Sombrio
Posição: Escudo
Peso: 0 Nv. mín.: 1
Classes: Todas

A shield worn to enhance status resistance.
Account Bound
Class: Shadow Shield
Weight: 0
Requires Level: 1
Usable By: All Jobs
Max HP + 10 per upgrade level of the item.
Def + 3
Increases resistance to Bleed, Curse, Frozen and Stun by 1% per 2 upgrade levels of the item.
Increases resistance to Blind, Silence, Sleep and Stone Curse by 1% per upgrade level of the item.
Set Bonus
Stability Shadow Shield
Unfreezing Shadow Earring
Unfreezing Shadow Pendant
Unfreezing Shadow Weapon
Def + 4
If the combined upgrade levels of Stability Shadow Shield, Unfreezing Shadow Earring, Unfreezing Shadow Pendant and Unfreezing Shadow Weapon are +30 or higher,
Immune to Frozen.

All

N/A

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
bonus bDef,3;
.@r = getrefine();
bonus bMaxHP,.@r*10;
bonus2 bResEff,Eff_Stun,(.@r/2)*100;
bonus2 bResEff,Eff_Freeze,(.@r/2)*100;
bonus2 bResEff,Eff_Curse,(.@r/2)*100;
bonus2 bResEff,Eff_Bleeding,(.@r/2)*100;
bonus2 bResEff,Eff_Stone,.@r*100;
bonus2 bResEff,Eff_Sleep,.@r*100;
bonus2 bResEff,Eff_Silence,.@r*100;
bonus2 bResEff,Eff_Blind,.@r*100;
N/A
N/A