Item Details

Costume Group of Stars ( C_ManyStars_TW )

ID 31479 Costume Group of Stars
Costume Group of Stars Buy Price: zeny Sell Price: 0 zeny Weight: 0 Slots: Not specified
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Costume Low Headgear
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 1 Max. Equip Level: Not specified
Refineable: Not specified Gradable: Not specified Element: Neutral Classes: Not specified

Se você não pode ir até o universo, leve toda a plena infinitude do cosmos até você. Talvez você até possa ser considerado um astronauta de mármore... Só não se esqueça de reportar a sua situação ao Major Tom!
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Exibe efeito gráfico que pode ser desligado com /effect.
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Tipo: Visual
Equipa em: Baixo
Peso: 0
Nível necessário: 1
Classes: Todas

All Stat +1
MaxHP +1500
MaxSP +1540
MaxHP +5%
MaxSP +5%
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Jenis : Costume
Posisi : Lower
DEF : 0
Berat : 0
Syarat Lv : 1
Job : Semua Job

Countless Stars shining in the sky. While wearing this you feel as if you are the center of everything.
Class: Costume
Position: Lower
Weight: 0
Usable By: All Jobs

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
hateffect(HAT_EF_MANYSTARS,true);
Script References
hateffect Command
hateffect
Signature:
hateffect(<hat effect id>,<state>{,<target id>});
Description:
Sets a Hat Effect onto the unit specified by <target id>. If no ID is specified, the attached unit will be used. <state> can be true to enable or false to disable. The Hat Effect constants can be found in '' starting with HAT_EF_*. Examples: Requires client 2015-05-13aRagEXE or newer.
Example:
hateffect HAT_EF_FLUTTER_BUTTERFLY, true; // Enables the hat effect on attached player
hateffect HAT_EF_FLUTTER_BUTTERFLY, true, getcharid(3); // Enables the hat effect on attached player
hateffect HAT_EF_FLUTTER_BUTTERFLY, true, getnpcid(0); // Enables the hat effect on invoking NPC
monster "prontera",50,50,"--en--",1002,1;
hateffect HAT_EF_FLUTTER_BUTTERFLY, true, $@mobid; // Enables the hat effect on a spawned mob
Not specified
Script References

No documented script references were detected.

hateffect(HAT_EF_MANYSTARS,false);
Script References
hateffect Command
hateffect
Signature:
hateffect(<hat effect id>,<state>{,<target id>});
Description:
Sets a Hat Effect onto the unit specified by <target id>. If no ID is specified, the attached unit will be used. <state> can be true to enable or false to disable. The Hat Effect constants can be found in '' starting with HAT_EF_*. Examples: Requires client 2015-05-13aRagEXE or newer.
Example:
hateffect HAT_EF_FLUTTER_BUTTERFLY, true; // Enables the hat effect on attached player
hateffect HAT_EF_FLUTTER_BUTTERFLY, true, getcharid(3); // Enables the hat effect on attached player
hateffect HAT_EF_FLUTTER_BUTTERFLY, true, getnpcid(0); // Enables the hat effect on invoking NPC
monster "prontera",50,50,"--en--",1002,1;
hateffect HAT_EF_FLUTTER_BUTTERFLY, true, $@mobid; // Enables the hat effect on a spawned mob

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 No Not specified 1 Details

Not specified