Item Details

2020RTC Bronze Naughty Ghost [1] ( 2020RTC_03 )

ID 400090 2020RTC Bronze Naughty Ghost [1]
2020RTC Bronze Naughty Ghost [1] Buy Price: zeny Sell Price: 0 zeny Weight: 10 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Upper Headgear
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 10
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 100 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? No
Can be traded? No
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? No
Can be placed in storage? Yes
Can be placed in guild storage? No
Can be sent by mail? No
Can be put in auction? No
Delay
Not specified
.@r = getrefine();
bonus bIntravision;
bonus2 bSubRace,RC_DemiHuman,11;
bonus2 bSubRace,RC_Player_Human,11;
bonus2 bSubRace,RC_Player_Doram,11;
bonus2 bSubRace,RC_Brute,11;
bonus2 bAddEffWhenHit,Eff_Freeze,1000;
bonus bFixedCast,-150*(.@r/3);
bonus bAtkRate,3*(.@r/3);
bonus bMatkRate,3*(.@r/3);
bonus bHealPower,4*(.@r/3);
bonus bCritAtkRate,8*(.@r/3);
bonus bCritical,3*(.@r/3);
bonus2 bWeaponDamageRate,W_BOW,3*(.@r/3);
hateffect HAT_EF_2020RTC_03,true;
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bIntravision Item Bonus
bIntravision
Signature:
bonus bIntravision;
Description:
Always see Hiding and Cloaking players/mobs
bSubRace Item Bonus
bSubRace
Signature:
bonus3 bSubRace,r,x,bf;
Description:
+x% damage reduction against race r with trigger criteria bf
bAddEffWhenHit Item Bonus
bAddEffWhenHit
Signature:
bonus4 bAddEffWhenHit,eff,n,atf,t;
Description:
Adds a n/100% chance to cause status eff for t milliseconds on the target when being hit by physical damage
bFixedCast Item Bonus
bFixedCast
Signature:
bonus bFixedCast,t;
Description:
Increases fixed cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only)
bAtkRate Item Bonus
bAtkRate
Signature:
bonus bAtkRate,n;
Description:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bMatkRate Item Bonus
bMatkRate
Signature:
bonus bMatkRate,n;
Description:
Magical attack power + n%
bHealPower Item Bonus
bHealPower
Signature:
bonus bHealPower,n;
Description:
Increases heal amount of all heal skills by n%
bCritAtkRate Item Bonus
bCritAtkRate
Signature:
bonus bCritAtkRate,n;
Description:
Increases critical damage by +n%
bCritical Item Bonus
bCritical
Signature:
bonus bCritical,n;
Description:
Critical + n
bWeaponDamageRate Item Bonus
bWeaponDamageRate
Signature:
bonus2 bWeaponDamageRate,w,n;
Description:
Adds n% damage to normal attacks when weapon of type w is equipped
hateffect Command
hateffect
Signature:
hateffect(<hat effect id>,<state>{,<target id>});
Description:
Sets a Hat Effect onto the unit specified by <target id>. If no ID is specified, the attached unit will be used. <state> can be true to enable or false to disable. The Hat Effect constants can be found in '' starting with HAT_EF_*. Examples: Requires client 2015-05-13aRagEXE or newer.
Example:
hateffect HAT_EF_FLUTTER_BUTTERFLY, true; // Enables the hat effect on attached player
hateffect HAT_EF_FLUTTER_BUTTERFLY, true, getcharid(3); // Enables the hat effect on attached player
hateffect HAT_EF_FLUTTER_BUTTERFLY, true, getnpcid(0); // Enables the hat effect on invoking NPC
monster "prontera",50,50,"--en--",1002,1;
hateffect HAT_EF_FLUTTER_BUTTERFLY, true, $@mobid; // Enables the hat effect on a spawned mob
Not specified
Script References

No documented script references were detected.

hateffect HAT_EF_2020RTC_03,false;
Script References
hateffect Command
hateffect
Signature:
hateffect(<hat effect id>,<state>{,<target id>});
Description:
Sets a Hat Effect onto the unit specified by <target id>. If no ID is specified, the attached unit will be used. <state> can be true to enable or false to disable. The Hat Effect constants can be found in '' starting with HAT_EF_*. Examples: Requires client 2015-05-13aRagEXE or newer.
Example:
hateffect HAT_EF_FLUTTER_BUTTERFLY, true; // Enables the hat effect on attached player
hateffect HAT_EF_FLUTTER_BUTTERFLY, true, getcharid(3); // Enables the hat effect on attached player
hateffect HAT_EF_FLUTTER_BUTTERFLY, true, getnpcid(0); // Enables the hat effect on invoking NPC
monster "prontera",50,50,"--en--",1002,1;
hateffect HAT_EF_FLUTTER_BUTTERFLY, true, $@mobid; // Enables the hat effect on a spawned mob

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 Yes Not specified 1 Details

Not specified