Item Details

Nostalgia Cherry Blossom [1] ( NostalgiaCherryBlossom )

ID 400194 Nostalgia Cherry Blossom [1]
Nostalgia Cherry Blossom [1] Buy Price: 20 zeny Sell Price: 10 zeny Weight: 50 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Upper Headgear
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 10
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 100 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Um delicado enfeite de cabelos repleto de cerejeiras que trazem um perfume nostálgico.
--------------------------
HP máx. +20%.
--------------------------
A cada refino:
Resistência a danos físicos a distância +1%.
--------------------------
Dano de [Chute Solar] e [Explosão Solar] +15%.
Refino +7 ou mais:
Dano de [Chute Solar] e [Explosão Solar] +25% adicional.
Refino +9 ou mais:
Dano de [Chute Solar] e [Explosão Solar] +35% adicional.
--------------------------
Ao aprender [Luz Solar] nv.5 e [Chute Solar] nv.7:
Detecta oponentes escondidos.
--------------------------
Ao aprender [Luz Solar] nv.5 e [Postura Solar] nv.3:
DEF +500.
--------------------------
Ao aprender [Luz Solar] nv.5 e [Explosão Solar] nv.10:
100% de chance de converter 2% do dano físico causado em HP.
Chance não cumulativa com outros equipamentos.
--------------------------
Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 10 DEFM: 10
Peso: 50
Nível necessário: 100
Classes: Todas

Pin rambut bunga sakura yang memberikan kesan nostalgic.

MaxHP +10%
------------------------
Per 2 tingkat tempa

Serangan fisik jarak-jauh -1%
------------------------
Damage Blaze Kick & Solar Kick +10%
------------------------
Jika tingkat tempa +7 atau lebih

Damage Blaze Kick & Solar Explosion +15%
------------------------
Jika tingkat tempa +9 atau lebih

Damage Blaze Kick & Solar Explosion +15%
------------------------
Jika mempelajari skill Solar Luminance Lv. 5 dan Blaze Kick Lv. 7

Dapat melihat pemain yang hilang

Jika mempelajari skill Solar Luminance Lv. 5 dan Solar Stance Lv. 3

DEF +200

Jika mempelajari skill Solar Luminance Lv. 5 dan Solar Explosion Lv. 10

Merubah 2% serangan fisikal yang dihasilkan menjadi HP
------------------------
Set Bonus
Valkyrie's Blessing
Nostalgia Cherry Blossom [1]

MaxHP +10%
------------------------
Per 2 tingkat tempa Nostalgia Cherry Blossom [1]

Serangan fisik jarak-jauh -1%
------------------------
Damage Blaze Kick & Solar Kick +5%
------------------------
Jika tingkat tempa Nostalgia Cherry Blossom [1] +9 atau lebih

Damage Blaze Kick & Solar Explosion +5%
------------------------
Jika mempelajari skill Solar Luminance Lv. 5 dan Solar Stance Lv. 3

DEF +100
------------------------
Jenis : Helm
Posisi : Upper
Def : 10
Berat : 50
Syarat Lv : 1
Job : Semua Job

Cute hair ornament with cherry blossoms. When I look at it, I feel nostalgic.

MaxHP + 20%.
Increase damage of Blaze Kick, Solar Explosion by 15%.
When Solar Luminance lv5, Blaze Kick lv7, can see monsters in Hiding or Cloaking.
When Solar Stance lv3, Def + 500.
When Solar Explosion lv10, drains 2% of damage as HP when physically attacking.

Reduce incoming damage from ranged physical attacks by 1% per 1 refine rate.
When refined to +7 or higher, increase damage of Blaze Kick and Solar Explosion by additional 25%.
When refined to +9 or higher, increase damage of Blaze Kick and Solar Explosion by additional 35%.

Type : Helm Defense : 10
Location : Upper Weight : 50
Required Level : 1
Class : All

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bMdef,10;
bonus bMaxHPrate,10;
bonus2 bAddClass,Class_Boss,25;
bonus bPerfectHitAddRate,3*.@r;
if (getskilllv("SJ_LIGHTOFMOON") == 5) {
   if (getskilllv("SJ_NEWMOONKICK") == 7)
       autobonus "{ bonus bSpeedRate,25; }",100,30000,BF_WEAPON;
   if (getskilllv("SJ_LUNARSTANCE") == 3)
       bonus bFlee,50;
   if (getskilllv("SJ_FULLMOONKICK") == 10)
       bonus2 bHPDrainRate,1000,2;
}
if(.@r>=7) {
   bonus2 bSkillAtk,"SJ_NEWMOONKICK",15;
   bonus2 bSkillAtk,"SJ_FULLMOONKICK",15;
}
if(.@r>=9) {
   bonus2 bSkillAtk,"SJ_NEWMOONKICK",35;
   bonus2 bSkillAtk,"SJ_FULLMOONKICK",35;
}
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bMdef Item Bonus
bMdef
Signature:
bonus bMdef,n;
Description:
Equipment MDEF + n
bMaxHPrate Item Bonus
bMaxHPrate
Signature:
bonus bMaxHPrate,n;
Description:
MaxHP + n%
bAddClass Item Bonus
bAddClass
Signature:
bonus2 bAddClass,c,x;
Description:
+x% physical damage against class c
bPerfectHitAddRate Item Bonus
bPerfectHitAddRate
Signature:
bonus bPerfectHitAddRate,n;
Description:
On-target impact attack probability + n%
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
getskilllv Command
getskilllv
Signature:
getskilllv(<skill id>)
getskilllv("<skill name>")
Description:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Example:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bSpeedRate Item Bonus
bSpeedRate
Signature:
bonus bSpeedRate,n;
Description:
Movement speed + n% (only the highest among all is applied, won't be stacked with SC_SPEEDUP0, SC_SPEEDUP1)
bFlee Item Bonus
bFlee
Signature:
bonus bFlee,n;
Description:
Flee + n
bHPDrainRate Item Bonus
bHPDrainRate
Signature:
bonus2 bHPDrainRate,x,n;
Description:
Adds a x/10% chance to drain n% HP from inflicted damage when attacking
bSkillAtk Item Bonus
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

Not specified

Not specified

Not specified

Not specified

Not specified

Not specified

Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 Yes Not specified 1 Details

Not specified