Item Details

Abyss Ears ( Ear_OF_Abyss )

ID 410216 Abyss Ears
Abyss Ears Buy Price: zeny Sell Price: 0 zeny Weight: 10 Slots: Not specified
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Middle Headgear
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 1 Max. Equip Level: Not specified
Refineable: Not specified Gradable: Not specified Element: Neutral Classes: Not specified

Demonized and possessed, the parasite unleashes terrifying power.

For every sum of 15 Base INT and AGI,
SPL +1.

For every sum of 30 Base INT and AGI,
Increases magic damage against all race monsters (except players) by 1%.

For every sum of 250 Base INT and AGI,
Additional increases magic damage against all race monsters (except players) by 15%.

Type : Helmet
Def : 0
Location : Middle
Weight : 10
Armor Level : 1
Required Level : 1
Class : All Jobs

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@a = (readparam(bAgi)+readparam(bInt))/15;
.@b = (readparam(bAgi)+readparam(bInt))/30;
.@c = (readparam(bAgi)+readparam(bInt))/250;
bonus bSpl,.@a;
bonus bMatkRate,.@b+(15*.@c);
Script References
readparam Command
readparam
Signature:
readparam(<parameter number>{,"<character name>"})
readparam(<parameter number>{,<char_id>})
Description:
This function will return the specified stat of the invoking character, or, if a character name or character id is specified, of that player. The stat can either be a number or parameter name, defined in ''. Some example parameters: StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight, JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp, BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp All of these also behave as variables, but don't expect to be able to just 'set' them - some will not work for various internal reasons. Example 1: Using this particular information as a function call is not required. Typing this will return the same result: Example 2: You can also use this command to get stat values.
Example:
// Returns how many status points you haven't spent yet.
mes "Unused status points: " + readparam(9);
mes "Unused status points: " + StatusPoint;
if (readparam(bVit) > 77)
mes "Only people with over 77 Vit are reading this!";
bAgi Item Bonus
bAgi
Signature:
bonus bAgi,n;
Description:
AGI + n
bInt Item Bonus
bInt
Signature:
bonus bInt,n;
Description:
INT + n
bSpl Item Bonus
bSpl
Signature:
bonus bSpl,n;
Description:
SPL + n
bMatkRate Item Bonus
bMatkRate
Signature:
bonus bMatkRate,n;
Description:
Magical attack power + n%
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 No Not specified 1 Details

Not specified