[Not For Sale] Eye of the Storm ( Comp_EyeStorm_TH )
| ID 410314 |
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Buy Price: zeny | Sell Price: 0 zeny | Weight: 10 | Slots: Not specified | ||||||||||||||||||||||||||||||||||||
| Type: Armor/Garment/Boots/Headgear/Accessory item. | Sub Type: Not specified | Gender: Both | Locations: Middle Headgear | |||||||||||||||||||||||||||||||||||||
| Attack: Not specified | Magic Attack: Not specified | Range: Not specified | Defense: Not specified | |||||||||||||||||||||||||||||||||||||
| Weapon Level: Not specified | Armor Level: 1 | Min. Equip Level: 100 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||
| Refineable: Not specified | Gradable: Not specified | Element: Neutral | Classes: Not specified | |||||||||||||||||||||||||||||||||||||
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All Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
bonus2 bAddClass,Class_Boss,10;
bonus2 bMagicAddClass,Class_Boss,10;
bonus bDelayrate,-10;
bonus2 bSkillAtk,"WL_CHAINLIGHTNING_ATK",BaseLevel/2;
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",BaseLevel/2;
bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",BaseLevel/2;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk) {
bonus bLongAtkRate,10;
bonus2 bVariableCastrate,"SR_RIDEINLIGHTNING",-100;
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) {
bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-1000;
bonus2 bSkillCooldown,"SO_WATER_INSIGNIA",-55000;
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard)
skill "SO_WATER_INSIGNIA",1;
hateffect HAT_EF_BLACK_THUNDER,true;
Script References
bAddClass
Item Bonus
bAddClass
Signature:
Description:
+x% physical damage against class c
bMagicAddClass
Item Bonus
bMagicAddClass
Signature:
Description:
+x% magical damage against class c
bDelayrate
Item Bonus
bDelayrate
Signature:
Description:
Increases skill delay by n%
bSkillAtk
Item Bonus
bSkillAtk
Signature:
Description:
Increases damage of skill sk by n%
if
Command
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Example:
eaclass
Command
eaclass
Signature:
Description:
This commands returns the "eA job-number" corresponding to the given class, and
uses the invoking player's class if none is given. The eA job-number is also a
class number system, but it's one that comes with constants which make it easy
to convert among classes. The command will return -1 if you pass it a job number
which doesn't have an eA job-number equivalent.
Example:
bLongAtkRate
Item Bonus
bLongAtkRate
Signature:
Description:
Increases damage of long ranged attacks by n%
bVariableCastrate
Item Bonus
bVariableCastrate
Signature:
Description:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bSkillCooldown
Item Bonus
bSkillCooldown
Signature:
Description:
Increases cooldown of skill sk by t milliseconds
hateffect
Command
hateffect
Signature:
Description:
Sets a Hat Effect onto the unit specified by <target id>. If no ID is specified,
the attached unit will be used.
<state> can be true to enable or false to disable.
The Hat Effect constants can be found in '' starting with HAT_EF_*.
Examples:
Requires client 2015-05-13aRagEXE or newer.
Example:
Not specified Script ReferencesNo documented script references were detected. hateffect HAT_EF_BLACK_THUNDER,false; Script References
hateffect
Command
hateffect
Signature:
Description:
Sets a Hat Effect onto the unit specified by <target id>. If no ID is specified,
the attached unit will be used.
<state> can be true to enable or false to disable.
The Hat Effect constants can be found in '' starting with HAT_EF_*.
Examples:
Requires client 2015-05-13aRagEXE or newer.
Example:
Not specified Not specified Not specified Not specified Not specified Not specified Not specified Not specified |
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