Item Details

Fluffy Shark Pajama [1] ( Fluffy_Shark_Pajama )

ID 450210 Fluffy Shark Pajama [1]
Fluffy Shark Pajama [1] Buy Price: 20 zeny Sell Price: 10 zeny Weight: 10 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Armor
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 100
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 100 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Andou na prancha .... cuidado que os dorams podem te pegar com esse pijaminha lindo ! Desse jeito, fica fácil amar os tubarões (ou os dorams).
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Indestrutível em batalha.
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Efetividade de cura +10%.
Refino +5 ou mais:
Esquiva perfeita +5.
Efetividade de cura +10% adicional.
Refino +7 ou mais:
Esquiva perfeita +5 adicional.
Efetividade de cura +10% adicional.
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Ao aprender [Invocação das Marés]:
Ao receber dano físico ou mágico, 1,5% de chance de autoconjurar [Proteção da Orla] no nível aprendido.
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A cada nível de [Festa do Camarão]:
Conjuração variável de [Chuva de Mariscos] e [Festa do Camarão] -10%.
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A cada nível de [Lambida]:
HP máx. +6%.
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Ao aprender [Banho de Lambidas] nv.5:
Resistência a monstros Chefes +5%.
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Tipo: Armadura
DEF: 100 DEFM: 15
Peso: 10
Nível necessário: 100
Classes: Todas

Heal Recovery Rate (Potion) +10%
MDEF +15
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Jika skill "Spirit Of Sea" mencapai Lv 1,
Saat menerima serangan jarak-dekat atau serangan magic,
terdapat peluang auto-cast skill "Tuna Party"
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Variable cast-time dari semua jenis "Seafood skill" -10% per 1 Lv skill "Tasty Shrimp Party".
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MaxHP +10% per 1 Lv skill "Grooming"
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Jika skill "Purring" mencapai Lv 5,
Damage dari Boss monster -5%
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Jika tingkat tempa +5 atau lebih,
Recovery effect +10%
Perfect Dodge +5
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Jika tingkat tempa +7 atau lebih,
Recovery effect +10%
Perfect Dodge +5
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Jenis : Equipment
Posisi : Armor
Def : 100
Berat : 10
Lv Min. : 100
Job: Semua Job

A soft shark pajama, popular brand in Rune Midgards Kingdom.
It is super stretchy that even adults can wear it.

Increase healing by 10%.
When Spirit of Sea skill level 1,
adds chance to autocast Tuna Party
when hit by melee physical or magical attack.
Reduce variable casting time of Seafood type skills
by 10% per 1 skill level of Tasty Shrimp Party learned.
MaxHP + 10% per 1 skill level of Grooming learned.
When Purring skill level 5,
reduce incoming damage from boss type monsters by 5%.

When refined to +5 or higher,
increase healing by 10%, perfect dodge + 5.
When refined to +7 or higher,
increase healing by additional 10%, perfect dodge additional + 5.

Type : Armor Defense : 100
Weight : 10
Required level : 100
Class : All

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bUnbreakableArmor;
bonus bHealPower2,10;
if (getskilllv("SU_SPIRITOFSEA")>=1) {
   bonus5 bAutoSpellWhenHit,"SU_TUNAPARTY",1,100,BF_WEAPON,0;
   bonus5 bAutoSpellWhenHit,"SU_TUNAPARTY",1,100,BF_MAGIC,0;
}
bonus2 bVariableCastrate,"SU_FRESHSHRIMP",-10*getskilllv("SU_SHRIMPARTY");
bonus2 bVariableCastrate,"SU_BUNCHOFSHRIMP",-10*getskilllv("SU_SHRIMPARTY");
bonus2 bVariableCastrate,"SU_TUNABELLY",-10*getskilllv("SU_SHRIMPARTY");
bonus2 bVariableCastrate,"SU_TUNAPARTY",-10*getskilllv("SU_SHRIMPARTY");
bonus bMaxHPrate,10*getskilllv("SU_GROOMING");
if (getskilllv("SU_PURRING")>=5)
   bonus2 bSubClass,Class_Boss,5;
if (.@r>=5) {
   bonus bHealPower2,10;
   bonus bFlee2,5;
}
if (.@r>=7) {
   bonus bHealPower2,10;
   bonus bFlee2,5;
}
if (.@r>=10) {
   bonus bDef,300;
   bonus2 bSubRace,RC_DemiHuman,7;
}
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bUnbreakableArmor Item Bonus
bUnbreakableArmor
Signature:
bonus bUnbreakableArmor;
Description:
Armor cannot be damaged/broken by any means
bHealPower2 Item Bonus
bHealPower2
Signature:
bonus bHealPower2,n;
Description:
Increases heal amount if you are healed by any skills by n%
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
getskilllv Command
getskilllv
Signature:
getskilllv(<skill id>)
getskilllv("<skill name>")
Description:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Example:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bonus5 Command
bonus5
Signature:
bonus5 <bonus type>,<val1>,<val2>,<val3>,<val4>,<val5>;
Description:
These commands are meant to be used in item scripts. They will probably work outside item scripts, but the bonus will not persist for long. They, as expected, refer only to an invoking character. kind in ''.
bAutoSpellWhenHit Item Bonus
bAutoSpellWhenHit
Signature:
bonus5 bAutoSpellWhenHit,sk,y,n,bf,i;
Description:
Adds a n/10% chance to cast skill sk of level y when being hit by a direct attack with trigger criteria bf
bVariableCastrate Item Bonus
bVariableCastrate
Signature:
bonus2 bVariableCastrate,sk,n;
Description:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bMaxHPrate Item Bonus
bMaxHPrate
Signature:
bonus bMaxHPrate,n;
Description:
MaxHP + n%
bSubClass Item Bonus
bSubClass
Signature:
bonus2 bSubClass,c,x;
Description:
+x% damage reduction against class c
bFlee2 Item Bonus
bFlee2
Signature:
bonus bFlee2,n;
Description:
Perfect Dodge + n
bDef Item Bonus
bDef
Signature:
bonus bDef,n;
Description:
Equipment DEF + n
bSubRace Item Bonus
bSubRace
Signature:
bonus3 bSubRace,r,x,bf;
Description:
+x% damage reduction against race r with trigger criteria bf
Not specified
Script References

No documented script references were detected.

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Script References

No documented script references were detected.

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 Yes Not specified 1 Details

Not specified