Item Details

Amazing Grace [1] ( Amazing_Grace )

ID 450291 Amazing Grace [1]
Amazing Grace [1] Buy Price: zeny Sell Price: 0 zeny Weight: 100 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Armor
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 100
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 100 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

A prece de um Cardeal foi ouvida e sua graça, finalmente, alcançada.
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Velocidade de ataque +10%.
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Refino +9 ou mais:
Dano de [Judex] e [Adoramus] +50%.
Refino +11 ou mais:
Dano de [Judex] e [Adoramus] +50% adicional.
Refino +13 ou mais:
Torna a armadura indestrutível em batalha.
Dano mágico de propriedade Sagrado +15%.
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A cada nível aprendido de [Lauda Ramus]:
Cura recebida +3%.
Efetividade de cura +3%.
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A cada nível aprendido de [Lauda Agnus]:
Cura recebida +3%.
Efetividade de cura +3%.
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A cada nível aprendido de [Oratio]:
INT +3. ATQM +15.
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A cada nível aprendido de [Gênese]:
Dano mágico contra todas as raças +4%.
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Tipo: Armadura
DEF: 100 DEFM: 0
Peso: 100
Nível necessário: 100
Classes: Todas

ASPD +10%.
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Per level skill Oratio,
INT +2, MATK +10
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Per level skill Clearance,
Magic damage ke all race monster +8%
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Per total level dari skill Lauda Agnus dan Lauda Ramus
Recovery rate skill +2%
Item recovery rate yang diterima +2%
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Jika level tempa +9 atau lebih
Damage dari skill Judex dan Adoramus +30%
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Jika level tempa +11 atau lebih
Tambahan damage dari skill Judex dan Adoramus +30%
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Jika level tempa +12 atau lebih
Magic damage element Holy +10%
Armor tidak dapat hancur
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Set Bonus
Amazing Grace [1]
Randgris Miracle (Armor)

Per level skill Oratio,
INT +1, MATK +5

Per level skill Clearance,
Magic damage ke all race monster +6%

Per total level dari skill Lauda Agnus dan Lauda Ramus
Recovery rate skill +1%
Item recovery rate yang diterima +1%

Jika level tempa +9 atau lebih
Damage dari skill Judex dan Adoramus +20%

Jika level tempa +11 atau lebih
Tambahan damage dari skill Judex dan Adoramus +20%

Jika level tempa +12 atau lebih
Magic damage element Holy +5%
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Jenis : Armor
DEF : 100
Berat : 100
Syarat Lv : 100
Job : Semua Job

Prayer to the Lord saved me from many difficulties.
The grace of the Lord will be with me on this path ahead.
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ASPD + 10%.
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For every level of Oratio learned,
INT + 3 , MATK + 15.
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For every level of Clearance learned,
Increase magic damage against all race enemies by 14%.
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For total level of Lauda Agnus and Lauda Ramus learned,
Increase rate of outgoing recovery skills by 3%.
Increase rate of incoming recovery skills and items by 3%.
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When refined to +5 or higher,
Increase damage of Judex and Adoramus by 50%.
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When refined to +7 or higher,
Increase damage of Judex and Adoramus by additional 50%.
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When refined to +10 or higher,
Increase Holy proprety magic damage by 15%.
Armor can't be destroyed in battle.
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Type : Armor
Def : 100
Weight : 100
Required Level : 100
Class : All Jobs

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
.@a = getskilllv("AB_ORATIO");
.@b = getskilllv("AB_CLEARANCE");
.@c = getskilllv("AB_LAUDAAGNUS");
.@d = getskilllv("AB_LAUDARAMUS");
bonus bAspdRate,10;
bonus bInt,3*.@a;
bonus bMatk,15*.@a;
bonus2 bMagicAddRace,RC_All,14*.@b;
bonus bHealPower,3*(.@c+.@d);
bonus bHealPower2,3*(.@c+.@d);
bonus bAddItemHealRate,3*(.@c+.@d);
if (.@r>=5) {
   bonus2 bSkillAtk,"AB_ADORAMUS",50;
   bonus2 bSkillAtk,"AB_JUDEX",50;
}
if (.@r>=7) {
   bonus2 bSkillAtk,"AB_ADORAMUS",50;
   bonus2 bSkillAtk,"AB_JUDEX",50;
}
if (.@r>=10) {
   bonus2 bMagicAtkEle,Ele_Holy,15;
   bonus bUnbreakableArmor;
}
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
getskilllv Command
getskilllv
Signature:
getskilllv(<skill id>)
getskilllv("<skill name>")
Description:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Example:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bAspdRate Item Bonus
bAspdRate
Signature:
bonus bAspdRate,n;
Description:
Attack speed + n%
bInt Item Bonus
bInt
Signature:
bonus bInt,n;
Description:
INT + n
bMatk Item Bonus
bMatk
Signature:
bonus bMatk,n;
Description:
Magical attack power + n
bMagicAddRace Item Bonus
bMagicAddRace
Signature:
bonus2 bMagicAddRace,r,x;
Description:
+x% magical damage against race r
bHealPower Item Bonus
bHealPower
Signature:
bonus bHealPower,n;
Description:
Increases heal amount of all heal skills by n%
bHealPower2 Item Bonus
bHealPower2
Signature:
bonus bHealPower2,n;
Description:
Increases heal amount if you are healed by any skills by n%
bAddItemHealRate Item Bonus
bAddItemHealRate
Signature:
bonus2 bAddItemHealRate,iid,n;
Description:
Increases HP recovered by n% for item iid
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillAtk Item Bonus
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
bMagicAtkEle Item Bonus
bMagicAtkEle
Signature:
bonus2 bMagicAtkEle,e,x;
Description:
Increases damage of e element magic by x%
bUnbreakableArmor Item Bonus
bUnbreakableArmor
Signature:
bonus bUnbreakableArmor;
Description:
Armor cannot be damaged/broken by any means
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 Yes Not specified 1 Details

Not specified