Juggernaut ( Juggernaut )
| ID 470027 |
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Buy Price: zeny | Sell Price: 0 zeny | Weight: 40 | Slots: Not specified | ||||||||||||||||||||||||||||||||||||
| Type: Armor/Garment/Boots/Headgear/Accessory item. | Sub Type: Not specified | Gender: Both | Locations: Shoes | |||||||||||||||||||||||||||||||||||||
| Attack: Not specified | Magic Attack: Not specified | Range: Not specified | Defense: 12 | |||||||||||||||||||||||||||||||||||||
| Weapon Level: Not specified | Armor Level: 1 | Min. Equip Level: 100 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||
| Refineable: 1 | Gradable: Not specified | Element: Neutral | Classes: Not specified | |||||||||||||||||||||||||||||||||||||
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Feitas para aguentar qualquer tranco, as Botas Robustas são suas melhores amigas quando o assunto é um dia cheio de aventuras. Sepatu dari Rebellion Legendaris. A pair of boots once used by a legendary Rebellion. All Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
.@r = getrefine();
bonus bMdef,10;
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
skill "AC_CONCENTRATION",1;
bonus2 bSkillCooldown,"RL_RICHS_COIN",-3000;
bonus2 bFixedCastrate,"RL_BANISHING_BUSTER",-20*getskilllv("RL_BANISHING_BUSTER");
bonus2 bSkillAtk,"RL_BANISHING_BUSTER",60*getskilllv("RL_BANISHING_BUSTER");
bonus2 bAddClass,Class_All,4*getskilllv("RL_FIRE_RAIN");
bonus2 bSkillAtk,"RL_FIRE_RAIN",50*getskilllv("RL_FIRE_RAIN");
bonus bDelayrate,-8*getskilllv("RL_H_MINE");
bonus2 bSkillAtk,"RL_H_MINE",40*getskilllv("RL_H_MINE");
if (getskilllv("RL_FALLEN_ANGEL") == 1) {
bonus bAspdRate,20;
bonus2 bSkillUseSP,"RL_FIREDANCE",20;
}
if (getskilllv("RL_AM_BLAST") == 5) {
bonus2 bIgnoreDefRaceRate,RC_All,100;
bonus4 bAutoSpellOnSkill,"RL_HAMMER_OF_GOD","RL_RICHS_COIN",1,1000;
}
if (.@r>=5) {
bonus bMaxHPrate,7;
bonus bMaxSPrate,7;
}
if (.@r>=7) {
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
}
Script References
getrefine
Command
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bMdef
Item Bonus
bMdef
Signature:
Description:
Equipment MDEF + n
bMaxHPrate
Item Bonus
bMaxHPrate
Signature:
Description:
MaxHP + n%
bMaxSPrate
Item Bonus
bMaxSPrate
Signature:
Description:
MaxSP + n%
bSkillCooldown
Item Bonus
bSkillCooldown
Signature:
Description:
Increases cooldown of skill sk by t milliseconds
bFixedCastrate
Item Bonus
bFixedCastrate
Signature:
Description:
Increases fixed cast time of skill sk by n% (has effect in RENEWAL_CAST only)
getskilllv
Command
getskilllv
Signature:
Description:
character has. If they don't have the skill, 0 will be returned. The full list
of character skills is available in ''.
There are two main uses for this function, it can check whether the character
has a skill or not, and it can tell you if the level is high enough.
Example 1:
Example 2:
Example:
bSkillAtk
Item Bonus
bSkillAtk
Signature:
Description:
Increases damage of skill sk by n%
bAddClass
Item Bonus
bAddClass
Signature:
Description:
+x% physical damage against class c
bDelayrate
Item Bonus
bDelayrate
Signature:
Description:
Increases skill delay by n%
if
Command
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Example:
bAspdRate
Item Bonus
bAspdRate
Signature:
Description:
Attack speed + n%
bSkillUseSP
Item Bonus
bSkillUseSP
Signature:
Description:
Decreases SP consumption of skill sk by n
bIgnoreDefRaceRate
Item Bonus
bIgnoreDefRaceRate
Signature:
Description:
Disregard n% of the target's DEF if the target belongs to race r
bAutoSpellOnSkill
Item Bonus
bAutoSpellOnSkill
Signature:
Description:
Adds a n/10% chance to autospell skill x at level y when using skill sk
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified Not specified Not specified Not specified Not specified Not specified |
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