Parade Hat [1] ( Marcher_Hat )
| ID 5225 |
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Buy Price: 20 zeny | Sell Price: 10 zeny | Weight: 20 | Slots: 1 | ||||||||||||||||||||||||||||||||||||
| Type: Armor/Garment/Boots/Headgear/Accessory item. | Sub Type: Not specified | Gender: Both | Locations: Upper Headgear | |||||||||||||||||||||||||||||||||||||
| Attack: Not specified | Magic Attack: Not specified | Range: Not specified | Defense: 4 | |||||||||||||||||||||||||||||||||||||
| Weapon Level: Not specified | Armor Level: 1 | Min. Equip Level: 10 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||
| Refineable: 1 | Gradable: Not specified | Element: Neutral | Classes: Not specified | |||||||||||||||||||||||||||||||||||||
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Um chapéu alto e pomposo, com um longo penacho no topo. Ele é todo adornado com detalhes dourados, e é comumente usado por soldados em paradas ou outras ocasiões especiais. Deixa qualquer um com um visual imponente. Sebuah topi yang biasa dikenenakan oleh seorang mayoret. A hat by those leading the way to celebrations. A hat worn by those leading the way to celebrations. All Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
bonus bMdef,2; bonus4 bAutoSpellWhenHit,"AL_ANGELUS",5,30,0; bonus4 bAutoSpellWhenHit,"HP_ASSUMPTIO",1,1,0; bonus2 bResEff,Eff_Stun,1000; if (BaseClass == Job_Acolyte) bonus4 bAutoSpellOnSkill,"AL_HEAL","PR_LEXAETERNA",1,1000; Script References
bMdef
Item Bonus
bMdef
Signature:
Description:
Equipment MDEF + n
bAutoSpellWhenHit
Item Bonus
bAutoSpellWhenHit
Signature:
Description:
Adds a n/10% chance to cast skill sk of level y when being hit by a direct attack with trigger criteria bf
bResEff
Item Bonus
bResEff
Signature:
Description:
Adds a n/100% tolerance to status eff
if
Command
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Example:
bAutoSpellOnSkill
Item Bonus
bAutoSpellOnSkill
Signature:
Description:
Adds a n/10% chance to autospell skill x at level y when using skill sk
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified Not specified Not specified Not specified Not specified |
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