Item Details

Booster Guitar [2] ( Boost_Guitar )

# 570000 Booster Guitar [2]
Booster Guitar [2] Buy: zeny Sell: 0 zeny Weight: 0 Slots: 2
Type: Weapon item. Subtype: N/A Gender: Male Locations: Weapon
Attack: 150 M. Attack: 160 Range: 1 Defense: N/A
Weapon Level: 4 Armor Level: N/A Equip Level Min: 100 Equip Level Max: N/A
Refineable: 1 Gradable: N/A Element: Neutral Classes: Fourth classes., All Third

Special instrument prepared for your rapid growth.
Type: Weapon
Class: Musical Instrument
Attack: 150
Weight: 0
Weapon Level: 4
Requires Level: 100
Usable By: Minstrel
MATK + 160
ATK + 3%
Non-property magic damage increased by 3%.
Increases ATK + 2, MATK + 2 per refine rate.
Increases ATK + 3, MATK + 3 per 15 base levels up to level 180.
If refine rate is +7 or higher, reduces variable casting by 1% per level of Instrument Handling.
If refine rate is +9 or higher, increases physical and magical damage to enemies of all sizes by 10%.

When equipped with Elemental Booster set (Robe, Muffler, Shoes, and Earrings),
MATK + 20
Reduces After Skill Delay by 10%.
Reverberation damage increases by 1% per 15 base levels up to level 180.
When Improve Concentration is used, Reverberation damage increases by an additional 20% for 60 seconds.

When equipped with Range Booster set (Suit, Manteau, Boots, and Brooch),
ATK + 20
Severe Rainstorm skill cooldown reduced by 2 seconds.
Severe Rainstorm damage increases by 1% per 15 base levels up to level 180.
When Improve Concentration is used, Severe Rainstorm damage increases by additional 20% for 60 seconds.

N/A

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Can be dropped: Can be traded: Can be traded with partner: Can be sold to NPC:
Can be placed in the cart: Can be placed in the storage: Can be placed in guild storage: Can be put in a mail:
Can be put in an auction: Delay:
bonus2 bMagicAtkEle,Ele_Neutral,3;
bonus bAtkRate,3;
.@r = getrefine();
bonus bBaseAtk,.@r*3;
bonus bMatk,.@r*3;
.@i = min(BaseLevel,180)/15*3;
bonus bBaseAtk,.@i;
bonus bMatk,.@i;
if (.@r>=7) {
   bonus bVariableCastrate,getskilllv("BA_MUSICALLESSON")*-1;
}
if (.@r>=9) {
   bonus2 bAddSize,Size_All,10;
   bonus2 bMagicAddSize,Size_All,10;
}
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