Item Details

Vivatus Fides Cross Huuma Shuriken [2] ( Vivatus_F_C_Humma )

# 650021 Vivatus Fides Cross Huuma Shuriken [2]
Vivatus Fides Cross Huuma Shuriken [2] Buy: zeny Sell: 0 zeny Weight: 220 Slots: 2
Type: Weapon item. Subtype: N/A Gender: Both Locations: Right_Hand + Left_Hand
Attack: 360 M. Attack: N/A Range: 1 Defense: N/A
Weapon Level: 5 Armor Level: N/A Equip Level Min: 210 Equip Level Max: N/A
Refineable: 1 Gradable: 1 Element: Neutral Classes: Fourth classes.

Huuma Shuriken reborn through the power of true faith through a purification ritual.
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Can't be destroyed.
Increases Cross Slash damage by 10%.
ATK + 18 per 3 refine rate.

If refine rate is 7 or higher, increases Cross Slash damage by additional 20%.

If refine rate is 9 or higher, reduces skill cooldown of Cross Slash by 2 seconds.

If refine rate is 11 or higher, increases Cross Slash damage by additional 25%.

If refine rate is 12 or higher, increases long ranged physical damage by 15%.
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[Bonus By Grade]

[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Cross Slash damage by additional 15%.
[Grade B] ATK +7%.
[Grade A] POW + 1 and P.ATK + 1 per 3 refine rate.
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Class: Huuma Shuriken
Attack: 360
Weight: 220
Weapon Lv: 5
Required Lv: 210
Class: Shinkiro, Shiranui

N/A

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",10;
bonus bBaseAtk,18*(.@r/3);
if (.@r>=7) {
   bonus2 bSkillAtk,"KO_JYUMONJIKIRI",20;
   if (.@r>=9) {
      bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-2000;
      if (.@r>=11) {
         bonus2 bSkillAtk,"KO_JYUMONJIKIRI",25;
         if (.@r>=12) {
            bonus bLongAtkRate,15;
         }
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   if (.@r>=11) {
      bonus2 bAddEle,Ele_All,15;
   }
}
if (.@g >= ENCHANTGRADE_C) {
   bonus2 bSkillAtk,"KO_JYUMONJIKIRI",15;
   if (.@g >= ENCHANTGRADE_B) {
      bonus bAtkRate,7;
      if (.@g >= ENCHANTGRADE_A) {
         bonus bPAtk,(.@r/3);
         bonus bPow,(.@r/3);
      }
   }
}
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