Item Details

Pure White Marching Hat [1] ( PureWhite_Marching_Hat )

ID 15165 Pure White Marching Hat [1]
Pure White Marching Hat [1] Buy Price: 20 zeny Sell Price: 10 zeny Weight: 30 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Upper Headgear
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 60 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Ghost Classes: Not specified

Um chapéu limpíssimo que tem a alma de uma boa festa e de um animado desfile.
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FOR +2.
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Ao realizar ataques físicos:
2% de chance de encantar a arma com propriedade Fantasma por 60 segundos.
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Refino +2 ou mais:
Chance alterada para (refino × refino).
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Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 0 DEFM: 0
Peso: 30
Nível necessário: 60
Classes: Todas

Class: Headgear
Position: Upper
Defense: 0
Weight: 30
Requires Level: 60
Usable By: All Jobs
Str + 2
When performing a physical attack, adds a chance of endowing the users weapon with Ghost property for 60 seconds.
Adds an additional chance to endow the weapon per upgrade level of Pure White Marching Hat.

Str + 2
When performing a physical attack, adds a chance of endowing the users weapon with Ghost property for 60 seconds.
Adds an additional chance to endow the weapon per upgrade level of Pure White Marching Hat.
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Class: Headgear
Location: Upper
Defense: 0
Weight: 30
Requires Level: 60
Usable By: All Jobs

All

Not specified

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
.@r = getrefine();
bonus bStr,2;
autobonus "{ bonus bAtkEle,Ele_Ghost; }",max(1,.@r*2),60000,BF_WEAPON,"{ specialeffect2 EF_ASPERSIO; }";
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