Kung Jin's Headpiece (OSM) [1] ( KungJin_Headpiece_EXE )
| ID 15879 |
|
|||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Buy Price: zeny | Sell Price: 0 zeny | Weight: 20 | Slots: 1 | ||||||||||||||||||||
| Type: Armor/Garment/Boots/Headgear/Accessory item. | Sub Type: Not specified | Gender: Both | Locations: Upper Headgear | |||||||||||||||||||||
| Attack: Not specified | Magic Attack: Not specified | Range: Not specified | Defense: 30 | |||||||||||||||||||||
| Weapon Level: Not specified | Armor Level: 1 | Min. Equip Level: 50 | Max. Equip Level: Not specified | |||||||||||||||||||||
| Refineable: 1 | Gradable: Not specified | Element: Neutral | Classes: Not specified | |||||||||||||||||||||
|
All Not specified
.@r = getrefine();
bonus bLuk,3;
bonus bDex,3;
bonus bBaseAtk,10;
bonus bMdef,10;
if (.@r>=5) {
bonus bCritical,10;
bonus bCritAtkRate,5;
}
if (.@r>=7) {
bonus bDef,15;
bonus bCritAtkRate,2;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",10;
}
if (.@r>=8) {
bonus bFlee,15;
bonus bCritAtkRate,3;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",15;
}
if (.@r>=9) {
bonus bBaseAtk,15;
bonus bCritAtkRate,5;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",20;
}
if (.@r>=10) {
bonus bAtkRate,5;
bonus2 bVariableCastrate,"SN_SHARPSHOOTING",-10;
bonus bDelayrate,-10;
}
Not specified Not specified Not specified Not specified |
||||||||||||||||||||||||