Item Details

Emerald Earrings [1] ( Emerald_Earring )

ID 28411 Emerald Earrings [1]
Emerald Earrings [1] Buy Price: zeny Sell Price: 0 zeny Weight: 50 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Right_Accessory + Left_Accessory
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 3
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 50 Max. Equip Level: Not specified
Refineable: Not specified Gradable: Not specified Element: Neutral Classes: Not specified

Dizem que as esmeraldas usadas neste par de brincos foram mineradas no Vulcão de Thor. Talvez por isso o brinco seja tão procurado por Ciganas e Menestréis.
DES +5. AGI +5. INT +5.
A cada 2 níveis de [Domínio Musical]:
ATQM +20.
DES +1. AGI +1. INT +1.
A cada nível de base:
Dano de [Vulcão de Flechas] [Estilingue] e [Flecha Melódica] +1%.
A cada 5 níveis de base:
Dano de [Ruído Estridente] +2%.
Conjuração variável de [Ruído Estridente] -1%.
Tipo: Acessório
DEF: 3 DEFM: 0
Peso: 50
Nível necessário: 50
Classes: Todas

DEX+5, AGI+5, INT+5.
Serangan skill [Arrow Vulcan], [Slinging Arrow],
[Musical Strike] meningkat 1% untuk setiap 1 base level.
Serangan skill [Metalic Sound] meningkat 2% setiap 5 Base level.
Setiap 2 poin skill [Lesson] Floating Casting [Metalic Sound] berkurang 1%
DEX+1, AGI+1, INT+1, MATK +20.
Series : Accessory Defense : 3
Berat : 50
Required Lv. : 50
Equip : All class

A pair of earrings each crafted from large emeralds.
Class: Accessory
Weight: 50
Requires Level: 50
Usable By: All Jobs
Agi + 5
Int + 5
Dex + 5

Increases the damage of Arrow Vulcan, Melody Strike and Slinging Arrow by 1% for every base level.
Increases the damage of Metallic Sound by 2% for every 5 base levels.
Reduces the variable casting time of Metallic Sound by 1% for every 5 base levels.

Additional Agi + 1 per 2 levels of Voice Lessons known.
Additional Int + 1 per 2 levels of Voice Lessons known.
Additional Dex + 1 per 2 levels of Voice Lessons known.
MATK + 20 per 2 levels of Voice Lessons known.

A pair of earrings each crafted from large emeralds.
DEX +5, AGI +5, INT +5.
For every Base Level Arrow Vulcan, Slinging Arrow and Melody Strike damage +1%.
For every 5 Base Levels Metallic Sound damage +2%, Metallic Sound Variable Cast Time -1%.
[For every 2 Voice Lessons levels]
DEX +1, AGI +1,
INT +1, MATK +20.

Class: Accessory
Defense: 12
Weight: 50
Required Level: 50
Jobs: All

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
bonus bDex,5;
bonus bAgi,5;
bonus bInt,5;
bonus2 bSkillAtk,"CG_ARROWVULCAN",BaseLevel;
bonus2 bSkillAtk,"BA_MUSICALSTRIKE",BaseLevel;
bonus2 bSkillAtk,"DC_THROWARROW",BaseLevel;
bonus2 bSkillAtk,"WM_METALICSOUND",2*(BaseLevel/5);
.@n = getskilllv("WM_METALICSOUND");
bonus2 bVariableCastrate,"WM_METALICSOUND",.@n/2;
bonus bDex,.@n/2;
bonus bAgi,.@n/2;
bonus bInt,.@n/2;
bonus bMatk,(.@n/2)*20;
Script References
bDex Item Bonus
bDex
Signature:
bonus bDex,n;
Description:
DEX + n
bAgi Item Bonus
bAgi
Signature:
bonus bAgi,n;
Description:
AGI + n
bInt Item Bonus
bInt
Signature:
bonus bInt,n;
Description:
INT + n
bSkillAtk Item Bonus
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
getskilllv Command
getskilllv
Signature:
getskilllv(<skill id>)
getskilllv("<skill name>")
Description:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Example:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bVariableCastrate Item Bonus
bVariableCastrate
Signature:
bonus2 bVariableCastrate,sk,n;
Description:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bMatk Item Bonus
bMatk
Signature:
bonus bMatk,n;
Description:
Magical attack power + n
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 No Not specified 1 Details

Not specified