Item Details

Toy Ring [1] ( Toy_Ring )

ID 28596 Toy Ring [1]
Toy Ring [1] Buy Price: 20 zeny Sell Price: 10 zeny Weight: 50 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Right_Accessory + Left_Accessory
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 100 Max. Equip Level: Not specified
Refineable: Not specified Gradable: Not specified Element: Neutral Classes: Not specified

Acessório encontrado nas profundezas da Fábrica do Terror. Apesar da aparência e nome, suas propriedades não são brincadeira!
FOR, AGI e VIT +5.
A cada 2 níveis de base:
Dano de [Golpe Fulminante] +1%.
A cada 5 níveis de base:
Dano de [Impacto de Tyr] +3%.
A cada 2 níveis de [Perícia com Espada] ou [Perícia em Esgrima]:
ATQ +10.
FOR, AGI e VIT +1 adicional.
Conjunto
[Martelo Cósmico]
ATQ +100.
Dano de [Impacto de Tyr] +50%.
Tipo: Acessório
DEF: 0 DEFM: 0
Peso: 50
Nível necessário: 100
Classes: Todas

Cincin Mainan yang sangat aneh.
Seperti ada sesuatu yang merasukinya.
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Dapat menggunakan lv 5 Hammer Fall.
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Tiap 1 base level pemain,
Menambah damage skill Bash sebesar 1%.
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Tiap 5 base level pemain,
Menambah damage skill Bowling Bash sebesar 3%.
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Tiap 2 level Skill Sword Mastery yang dipelajari;
Str + 1 , Vit + 1
Agi + 1 , Atk + 10
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Apabila digunakan dengan Meteor Strike (Palu Super Novice),
Atk + 100.
Menambah damage Bowling Bash +50%.
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Jenis : Accessory
Berat : 50
Syarat Lv : 99
Job : All Job

A ring that gives a loud sound when you shake it. You can feel your attack getting stronger.
Class: Accessory
Weight: 50
Requires Level: 100
Usable By: All Jobs
Str + 5
Agi + 5
Vit + 5
Enables Level 5 Hammer Fall.
For every base level, increases the damage of Bash by 1%.
For every 5 base levels, increases the damage of Bowling Bash by 3%.

For every 2 levels of Sword Mastery known,
Str + 1
Agi + 1
Vit + 1
ATK + 10

Set Bonus
Toy Ring [1]
Meteor Strike [2]
ATK + 100
Increases the damage of Bowling Bash by 50%.

A ring that belonged to the legendary Mechanic Boomer.
When you wave your hand, it makes a sound like a distant thunder.
Str + 5
Agi + 5
Vit + 5
Enables Level 5 Hammer Fall.
For every base level, increases the damage of Bash by 1%.
For every 5 base levels, increases the damage of Bowling Bash by 3%.

For every 2 levels of Sword Mastery known,
Str + 1
Agi + 1
Vit + 1
Atk + 10
Class: Accessory
Weight: 50
Requires Level: 100
Usable By: All Jobs

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@a = (getskilllv("SM_SWORD")/2);
.@b = (getskilllv("GN_TRAINING_SWORD")/2);
bonus bStr,5+(.@a+.@b);
bonus bAgi,5+(.@a+.@b);
bonus bVit,5+(.@a+.@b);
bonus bBaseAtk,10*(.@a+.@b);
skill "BS_HAMMERFALL",5;
bonus2 bSkillAtk,"SM_BASH",BaseLevel;
bonus2 bSkillAtk,"KN_BOWLINGBASH",3*(BaseLevel/5);
Script References
getskilllv Command
getskilllv
Signature:
getskilllv(<skill id>)
getskilllv("<skill name>")
Description:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Example:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bStr Item Bonus
bStr
Signature:
bonus bStr,n;
Description:
STR + n
bAgi Item Bonus
bAgi
Signature:
bonus bAgi,n;
Description:
AGI + n
bVit Item Bonus
bVit
Signature:
bonus bVit,n;
Description:
VIT + n
bBaseAtk Item Bonus
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
bSkillAtk Item Bonus
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 No Not specified 1 Details

Not specified