Lycanthrope Armor [1] ( Lycanthrope_US )
| ID 450416 |
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Buy Price: zeny | Sell Price: 0 zeny | Weight: 30 | Slots: 1 | ||||||||||||||||||||
| Type: Armor/Garment/Boots/Headgear/Accessory item. | Sub Type: Not specified | Gender: Both | Locations: Armor | |||||||||||||||||||||
| Attack: Not specified | Magic Attack: Not specified | Range: Not specified | Defense: 60 | |||||||||||||||||||||
| Weapon Level: Not specified | Armor Level: 2 | Min. Equip Level: 100 | Max. Equip Level: Not specified | |||||||||||||||||||||
| Refineable: 1 | Gradable: 1 | Element: Neutral | Classes: Not specified | |||||||||||||||||||||
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A cute and fluffy mantle that does not match its powerful name. All Not specified
.@r = getrefine();
.@g = getenchantgrade();
bonus2 bSubClass,Class_Boss,7;
bonus2 bSubClass,Class_Normal,7;
bonus2 bSkillAtk,"SC_TRIANGLESHOT",10*(min(BaseLevel,250)/10);
bonus2 bSkillAtk,"ABC_FRENZY_SHOT",10*(min(BaseLevel,250)/10);
bonus bMaxHPrate,3*(.@r/2);
bonus bMaxHPrate,3*(.@r/2);
if (.@r>=11) {
bonus bShortAtkRate,20;
bonus bLongAtkRate,20;
if (.@r>=13) {
bonus bBaseAtk,50;
bonus bShortAtkRate,30;
bonus bLongAtkRate,30;
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
if (.@g>=ENCHANTGRADE_C) {
bonus bShortAtkRate,20;
bonus bLongAtkRate,20;
if (.@g>=ENCHANTGRADE_B) {
bonus bDelayrate,-15;
if (.@g>=ENCHANTGRADE_A) {
bonus bPow,15;
bonus bCon,15;
}
}
}
}
Not specified Not specified Not specified Not specified |
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