Item Details

Shiny Kitty Crown ( Freyja_Crown_J )

ID 400060 Shiny Kitty Crown
Shiny Kitty Crown Buy Price: zeny Sell Price: 0 zeny Weight: 100 Slots: Not specified
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Upper Headgear
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 18
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 100 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

A lenda diz que essa coroa demorou 2 anos para ficar pronta. Essa demora se deu devido ao artesão só trabalhar nela em dias muito ensolarados, precisamente ao meio dia, para que a coroa absorvesse toda a luz do sol. O resultado desse processo foi a coroa mais brilhante já vista em toda Rune Midgard.
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Pós-conjuração -10%.
Dano de [Lança Gateira] e [Meteoros de Nepeta] +10%.
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A cada refino a partir do +1:
Ao derrotar monstros com qualquer ataque, regenera +30 de HP e +3 de SP.
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Refino +7 ou mais:
Conjuração variável de [Pulo do Gato] -50%.
Dano de [Lança Gateira] e [Meteoros de Nepeta] +15% adicional.
Refino +9 ou mais:
Conjuração variável de [Pulo do Gato] -50% adicional.
Dano de [Lança Gateira] e [Meteoros de Nepeta] +25% adicional.
Refino +10 ou mais:
Ao realizar ataques mágicos, 2% de chance de ativar um [Efeito] por 20 segundos.
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Efeito:
Custo de SP das habilidades -100%.
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A cada nível de [Despertar]:
Velocidade de ataque +3%.
Ao aprender [Mato de Gato] nv.5:
Pós-conjuração -20% adicional.
Ao aprender [Balaio de Gato] nv.5:
Dano mágico contra monstros Chefes +25%.
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Ao aprender [Invocação da Selva] nv.1:
-
A cada nível aprendido de [Pulverizar] [Meteoros de Nepeta] [Mato de Gato] [Lança Gateira] e [Hera Venenosa]:
Conjuração variável de [Lança Gateira] e [Meteoros de Nepeta] -4%.
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Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 18 DEFM: 15
Peso: 100
Nível necessário: 100
Classes: Todas

Reduce delay after skill by 10%. Increase Catnip Meteor and Silvervine Stem Spear damage by 10%.

Recover HP by 30 times of refine rate and SP by 3 times of refine rate when killing monsters.
If refine rate is 7 or higher, reduces casting time of Stoop and Lope by 50%, increases Catnip Meteor and Silvervine Stem Spear damage by 15%.
If refine rate is 9 or higher, reduces casting time of Stoop and Lope by 50%, increases Catnip Meteor and Silvervine Stem Spear damage by 25%.
If refine rate is 10, has a chance to reduce SP consumption of skills by 100% for 20 seconds when dealing magical damage.

If user learned Spirit of Land level 1, reduces casting time of Catnip Meteor and Silvervine Stem Spear by 4% per each level of Catnip Powdering, Catnip Meteor, Nyang Grass, Silvervine Stem Spear and Silvervine Root Twist user learned.
Attack Speed + 3% per each level of Chattering user learned.
If user learned Nyang Grass level 5, reduces delay after skill by 20%.
If user learned Meow Meow level 5, increases magical damage against boss monsters by 25%.
Type: Headgear Defense: 18
Location: Upper Weight: 100
Required level: 100
Class: All

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bMdef,15;
bonus bDelayrate,-10;
bonus2 bSkillAtk,"SU_CN_METEOR",10;
bonus2 bSkillAtk,"SU_SV_STEMSPEAR",10;
bonus bHPGainValue,30*.@r;
bonus bSPGainValue,3*.@r;
bonus bAspdRate,3*getskilllv("SU_CHATTERING");
if (getskilllv("SU_SPIRITOFLAND") == 1) {
   .@val = -4*(getskilllv("SU_CN_POWDERING")+getskilllv("SU_CN_METEOR")+getskilllv("SU_NYANGGRASS")+getskilllv("SU_SV_STEMSPEAR")+getskilllv("SU_SV_ROOTTWIST"));
   bonus2 bVariableCastrate,"SU_CN_METEOR",.@val;
   bonus2 bVariableCastrate,"SU_SV_STEMSPEAR",.@val;
}
if (getskilllv("SU_NYANGGRASS") == 5)
   bonus bDelayrate,-20;
if (getskilllv("SU_MEOWMEOW") == 5)
   bonus2 bMagicAddClass,Class_Boss,25;
if (.@r>=7) {
   bonus2 bVariableCastrate,"SU_STOOP",-50;
   bonus2 bVariableCastrate,"SU_LOPE",-50;
   bonus2 bSkillAtk,"SU_CN_METEOR",15;
   bonus2 bSkillAtk,"SU_SV_STEMSPEAR",15;
}
if (.@r>=9) {
   bonus2 bVariableCastrate,"SU_STOOP",-50;
   bonus2 bVariableCastrate,"SU_LOPE",-50;
   bonus2 bSkillAtk,"SU_CN_METEOR",25;
   bonus2 bSkillAtk,"SU_SV_STEMSPEAR",25;
}
if (.@r>=10)
   autobonus "{ bonus bUseSPrate,-100; }",20,20000,BF_MAGIC;
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bMdef Item Bonus
bMdef
Signature:
bonus bMdef,n;
Description:
Equipment MDEF + n
bDelayrate Item Bonus
bDelayrate
Signature:
bonus bDelayrate,n;
Description:
Increases skill delay by n%
bSkillAtk Item Bonus
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
bHPGainValue Item Bonus
bHPGainValue
Signature:
bonus bHPGainValue,n;
Description:
Heals +n HP when killing an enemy with a melee-physical attack
bSPGainValue Item Bonus
bSPGainValue
Signature:
bonus bSPGainValue,n;
Description:
Heals +n SP when killing an enemy with a melee-physical attack
bAspdRate Item Bonus
bAspdRate
Signature:
bonus bAspdRate,n;
Description:
Attack speed + n%
getskilllv Command
getskilllv
Signature:
getskilllv(<skill id>)
getskilllv("<skill name>")
Description:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Example:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bVariableCastrate Item Bonus
bVariableCastrate
Signature:
bonus2 bVariableCastrate,sk,n;
Description:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bMagicAddClass Item Bonus
bMagicAddClass
Signature:
bonus2 bMagicAddClass,c,x;
Description:
+x% magical damage against class c
bUseSPrate Item Bonus
bUseSPrate
Signature:
bonus bUseSPrate,n;
Description:
SP consumption + n%
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 Yes Not specified 1 Details

Not specified