Item Details

Heavenly Order [1] ( Heavenly_Order_ )

ID 19452 Heavenly Order [1]
Heavenly Order [1] Buy Price: 20 zeny Sell Price: 10 zeny Weight: 0 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Middle Headgear
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 100 Max. Equip Level: Not specified
Refineable: Not specified Gradable: Not specified Element: Neutral Classes: Not specified

O Ornamento Divino molda-se à personalidade do usuário, concedendo bônus incríveis. É como ser escolhido a dedo pelos deuses!
--------------------------
Habilita [Identificar Item] nv.1.
--------------------------
A cada 18 de FOR base:
Precisão +2.
HP máx. +2%.
--------------------------
A cada 18 de AGI base:
Esquiva +2.
Pós-conjuração -2%.
--------------------------
A cada 18 de VIT base:
DEFM +2.
Conjuração variável -2%.
--------------------------
A cada 18 de INT base:
SP máx. +2%.
Custo de SP das habilidades -2%.
--------------------------
A cada 18 de DES base:
CRIT +2.
Velocidade de ataque +2%.
--------------------------
A cada 18 de SOR base:
DEF +20.
ATQ e ATQM +15.
--------------------------
Tipo: Equip. para Cabeça
Equipa em: Meio
DEF: 0 DEFM: 0
Peso: 0
Nível necessário: 100
Classes: Todas

All

Not specified

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
skill "MC_IDENTIFY",1;
.@a = readparam(bStr);
.@b = readparam(bAgi);
.@c = readparam(bVit);
.@d = readparam(bInt);
.@e = readparam(bDex);
.@f = readparam(bLuk);
bonus bHit,2*(.@a/18);
bonus bMaxHPrate,2*(.@a/18);
bonus bFlee,2*(.@b/18);
bonus bDelayrate,-2*(.@b/18);
bonus bMdef,2*(.@c/18);
bonus bVariableCastrate,-2*(.@c/18);
bonus bMaxSPrate,2*(.@d/18);
bonus bUseSPrate,-2*(.@d/18);
bonus bCritical,2*(.@e/18);
bonus bAspdRate,2*(.@e/18);
bonus bBaseAtk,15*(.@f/18);
bonus bMatk,15*(.@f/18);
bonus bDef,20*(.@f/18);
Not specified
Not specified

Not specified

Not specified