Item Details

Well-Chewed Pencil (Red) ( Red_Pencil_Mouth )

ID 5945 Well-Chewed Pencil (Red)
Well-Chewed Pencil (Red) Buy Price: 20 zeny Sell Price: 10 zeny Weight: 30 Slots: Not specified
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Lower Headgear
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 30 Max. Equip Level: Not specified
Refineable: Not specified Gradable: Not specified Element: Fire Classes: Not specified

Alguém de natureza destrutiva mastigou o lápis até deixar nele marcas profundas de dente. Ao menos conseguiram impedir os seus atos de destruição contra os demais materiais de escritório.
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Ao realizar ataques físicos:
2% de chance de encantar a arma com propriedade Fogo por 60 segundos.
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Tipo: Equip. para Cabeça
Equipa em: Baixo
DEF: 0 DEFM: 0
Peso: 30
Nível necessário: 30
Classes: Todas

A popular snack while taking tests. It makes one look more studious but, it's days may be numbered if it stays in somebody's mouth any longer.
Class: Headgear
Position: Lower
Defense: 0
Weight: 30
Requires Level: 30
Usable By: All Jobs
Str + 1
Adds a 5% chance of endowing the users weapon with Fire property for 60 seconds.

A popular snack while taking tests. It makes one look more studious but, it's days may be numbered if it stays in somebody's mouth any longer.
Class: Headgear
Position: Lower
Defense: 0
Weight: 30
Requires Level: 30
Usable By: All Jobs
Str + 1
Adds a 5% chance of endowing the users weapon with Fire property for 60 seconds.

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
bonus bStr,1;
autobonus "{ bonus bAtkEle,Ele_Fire; }",50,60000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }";
/* Unknow rate and specialeffect */
Script References
bStr Item Bonus
bStr
Signature:
bonus bStr,n;
Description:
STR + n
bAtkEle Item Bonus
bAtkEle
Signature:
bonus bAtkEle,e;
Description:
Gives the player's attacks element e
specialeffect2 Command
specialeffect2
Signature:
specialeffect2 <effect number>{,<send_target>{,"<Player Name>"}};
Description:
This command behaves identically to 'specialeffect', but the effect will be centered on the invoking character's sprite. <Player name> parameter will display <effect number> on another Player than the one currently attached to the script. Like with specialeffect, when specifying a player, <send_target> must be supplied, specifying AREA will retain the default behavior of the command.
specialeffect Command
specialeffect
Signature:
specialeffect <effect number>{,<send_target>{,"<NPC Name>"}};
Description:
This command will display special effect with the given number, centered on the specified NPCs coordinates, if any. For a full list of special effect numbers known see ''. Some effect numbers are known not to work in some client releases. (Notably, rain is absent from any client executables released after April 2005.) <NPC name> parameter will display <effect number> on another NPC. If the NPC specified does not exist, the command will do nothing. When specifying an NPC, <send_target> must be specified when specifying an <NPC Name>, specifying AREA will retain the default behavior of the command.
Example:
// this will make the NPC "John Doe#1"
// show the effect "EF_HIT1" specified by
// Jane Doe. I wonder what John did...
mes "[Jane Doe]";
mes "Well, I never!";
specialeffect EF_HIT1,AREA,"John Doe#1";
close;
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 No Not specified 1 Details

Not specified