Item Details

Puppy Hat ( Puppy_Hat )

ID 5182 Puppy Hat
Puppy Hat Buy Price: 20 zeny Sell Price: 10 zeny Weight: 50 Slots: Not specified
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Upper Headgear
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 4
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 30 Max. Equip Level: Not specified
Refineable: Not specified Gradable: Not specified Element: Neutral Classes: Not specified

Um cachorrinho muito bonitinho que está sentado. Melhor de tudo: ele não late.
AGI + 1.
Sempre que o usuário usar um ataque físico, há a chance de usar a habilidade "Glória" em nível 1 automaticamente. Se o usuário tiver mais de 77 Agi, a chance de usar a habilidade "Glória" aumenta em 3%.
Este item não pode ser aprimorado.
Classe: Equipamento para a cabeça
Defesa: 4
Equipa em: Topo
Peso: 50
Nível necessário: 30
Classes: Todas

Sebuah topi berbentuk puppy yang lucu dan dapat dikenakan di kepala.
AGI + 1. Terdapat kemungkinan untuk autocast skill Gloria Lv 1 ketika melakukan serangan fisik.
Jika karakter memiliki AGI 77 atau lebih, meningkatkan kemungkinan 3 kali lipat.

Tidak dapat diupgrade.
Dipakai di: Atas
Level Persyaratan : 30
Tk Def 4 Berat : 50
Profesi: Semua

A small brown-colored dog that sits atop your head. It's so cute you'd be barking mad to remove it.
Class: Headgear
Position: Upper
Defense: 4
Weight: 50
Requires Level: 30
Usable By: All Jobs
Agi + 1.
Auto casts Gloria Lv1 with low percent chance; if AGI is over 77, the cast increases to Lv3.
Cannot be upgraded.

A small brown-colored dog that sits atop your head. It's so cute you'd be barking mad to remove it.
Agi + 1.
Auto casts Gloria Lv1 with low percent chance; if AGI is over 77, the cast increases to Lv3.
Cannot be upgraded.
Class: Headgear
Defense: 4
Location: Upper
-------------
Weight: 50
Required Level: 30
Jobs: All

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
bonus bAgi,1;
bonus3 bAutoSpell,"PR_GLORIA",1,10+20*(readparam(bAgi)>=77);
Script References
bAgi Item Bonus
bAgi
Signature:
bonus bAgi,n;
Description:
AGI + n
bAutoSpell Item Bonus
bAutoSpell
Signature:
bonus5 bAutoSpell,sk,y,n,bf,i;
Description:
Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
readparam Command
readparam
Signature:
readparam(<parameter number>{,"<character name>"})
readparam(<parameter number>{,<char_id>})
Description:
This function will return the specified stat of the invoking character, or, if a character name or character id is specified, of that player. The stat can either be a number or parameter name, defined in ''. Some example parameters: StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight, JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp, BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp All of these also behave as variables, but don't expect to be able to just 'set' them - some will not work for various internal reasons. Example 1: Using this particular information as a function call is not required. Typing this will return the same result: Example 2: You can also use this command to get stat values.
Example:
// Returns how many status points you haven't spent yet.
mes "Unused status points: " + readparam(9);
mes "Unused status points: " + StatusPoint;
if (readparam(bVit) > 77)
mes "Only people with over 77 Vit are reading this!";
Not specified
Script References

No documented script references were detected.

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Script References

No documented script references were detected.

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 No Not specified 1 Details

Not specified