Item Details

Camellia Hair Ornament [1] ( Camellia_Hair_Pin )

ID 5919 Camellia Hair Ornament [1]
Camellia Hair Ornament [1] Buy Price: zeny Sell Price: 0 zeny Weight: 100 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Upper Headgear
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 50 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Um lindo ornamento proveniente da bela cidade de Amatsu.
As flores de camélia dão um toque único ao acessório, utilizado principalmente em ocasiões especiais.
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Ao realizar ataques físicos:
2,5% de chance de autoconjurar [Escudo Sagrado] nv.1.
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A cada refino até o +4:
Chance de autoconjuração +0,5%.
Refino +5 ou mais:
Chance de autoconjuração +1% adicional.
Refino +6 ou mais:
Chance de autoconjuração +1,5% adicional.
Refino +7 ou mais:
Chance de autoconjuração +1,5% adicional.
Refino +8 ou mais:
Chance de autoconjuração +2% adicional.
Refino +9 ou mais:
Chance de autoconjuração +2% adicional.
Refino +10 ou mais:
Chance de autoconjuração +2,5% adicional.
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Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 0 DEFM: 20
Peso: 100
Nível necessário: 50
Classes: Todas

Aksesoris yang sangat indah, semua pandangan akan tertuju padamu.
Autocasting Pneuma Lv1 Saat melakukan serangan fisik.
Kemungkinan Pneuma Lv1 akan meningkat sesuai dengan tingkat tempa Camellia Hair Pin.
MDEF +20.
Jenis : Headgear Defense : 0
Lokasi : Upper Berat : 100
Lv Minimal : 50
Job : All Job

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
bonus bMdef,20;
bonus3 bAutoSpell,"AL_PNEUMA",1,30+getrefine()*5;
hateffect(HAT_EF_CAMELLIA_HAIR_PIN,true);
/* CONFIRM The Rate*/
Script References
bMdef Item Bonus
bMdef
Signature:
bonus bMdef,n;
Description:
Equipment MDEF + n
bAutoSpell Item Bonus
bAutoSpell
Signature:
bonus5 bAutoSpell,sk,y,n,bf,i;
Description:
Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
hateffect Command
hateffect
Signature:
hateffect(<hat effect id>,<state>{,<target id>});
Description:
Sets a Hat Effect onto the unit specified by <target id>. If no ID is specified, the attached unit will be used. <state> can be true to enable or false to disable. The Hat Effect constants can be found in '' starting with HAT_EF_*. Examples: Requires client 2015-05-13aRagEXE or newer.
Example:
hateffect HAT_EF_FLUTTER_BUTTERFLY, true; // Enables the hat effect on attached player
hateffect HAT_EF_FLUTTER_BUTTERFLY, true, getcharid(3); // Enables the hat effect on attached player
hateffect HAT_EF_FLUTTER_BUTTERFLY, true, getnpcid(0); // Enables the hat effect on invoking NPC
monster "prontera",50,50,"--en--",1002,1;
hateffect HAT_EF_FLUTTER_BUTTERFLY, true, $@mobid; // Enables the hat effect on a spawned mob
Not specified
Script References

No documented script references were detected.

hateffect(HAT_EF_CAMELLIA_HAIR_PIN,false);
Script References
hateffect Command
hateffect
Signature:
hateffect(<hat effect id>,<state>{,<target id>});
Description:
Sets a Hat Effect onto the unit specified by <target id>. If no ID is specified, the attached unit will be used. <state> can be true to enable or false to disable. The Hat Effect constants can be found in '' starting with HAT_EF_*. Examples: Requires client 2015-05-13aRagEXE or newer.
Example:
hateffect HAT_EF_FLUTTER_BUTTERFLY, true; // Enables the hat effect on attached player
hateffect HAT_EF_FLUTTER_BUTTERFLY, true, getcharid(3); // Enables the hat effect on attached player
hateffect HAT_EF_FLUTTER_BUTTERFLY, true, getnpcid(0); // Enables the hat effect on invoking NPC
monster "prontera",50,50,"--en--",1002,1;
hateffect HAT_EF_FLUTTER_BUTTERFLY, true, $@mobid; // Enables the hat effect on a spawned mob

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 Yes Not specified 1 Details

Not specified